Murnatan

Community => Suggestions, ideas => Topic started by: ViruS on November 16, 2012, 02:32:48 PM

Title: Hovel as teleporter
Post by: ViruS on November 16, 2012, 02:32:48 PM
I was thinking of making a gpp mod where i brought back the hovel as a teleporter.
Title: Re: Hovel as teleporter
Post by: Rotacak on November 16, 2012, 02:46:20 PM
ViruS: teleport hovel was on AU server. Quite funny when tyrant used it :)
Title: Re: Hovel as teleporter
Post by: ViruS on November 16, 2012, 02:53:35 PM
AU stands for...
Title: Re: Hovel as teleporter
Post by: Lancer on November 16, 2012, 07:52:34 PM
AU stands for...

Australia
Title: Re: Hovel as teleporter
Post by: Rotacak on November 16, 2012, 08:02:51 PM
It was Amsterdam Unlimited, isn't?
Title: Re: Hovel as teleporter
Post by: Loki on November 16, 2012, 09:48:41 PM
AU was Aussie Server I guess, that 400 pingy server which no european could enter.
Title: Re: Hovel as teleporter
Post by: EpicalDude on November 16, 2012, 10:18:32 PM

AU stands for...
Australia

You are brilliant as always :)
Title: Re: Hovel as teleporter
Post by: PPNL on November 17, 2012, 12:12:51 AM
The idea is just to bring atleast the hovel back, no hovel = no game
Title: Re: Hovel as teleporter
Post by: GLAMEOW431 on November 17, 2012, 03:31:04 AM
The hovel should be brought back with alot more HP.
Title: Re: Hovel as teleporter
Post by: ViruS on November 17, 2012, 04:31:47 AM
I don't recall clicking "new topic" button for this but oh well...
The hovel should be brought back with alot more HP.
I made a 1.1 mod where the hovel had 580 hp while the barricades had 600 hp.
___________________---
Btw Au also means auralium [gold] or something like that.
And loki, where did i remember you from?
Title: Re: Hovel as teleporter
Post by: grmg.pl on November 17, 2012, 11:29:10 AM
1. Hovel as in 1.1 hovel bunker is useless. It was only used to block lucijumps/grenadejupms from main ATCS entrance to OM location.
2. Considering 1.1/gpp - one of aliens advantages was the speed, the ability to move fast from one location to the other. Some major restrictions would have to be placed on teleporting for T2 to be balanced like gpp was and not become a game along "funserver+bamboo+paintmaps+ubp+coward-children-camping-all-time".
3. What engine are you using?
Title: Re: Hovel as teleporter
Post by: GLAMEOW431 on November 17, 2012, 07:28:20 PM
3. What engine are you using?

Unreal
Title: Re: Hovel as teleporter
Post by: Rotacak on November 17, 2012, 07:39:25 PM
grmg.pl: if you don't like hovel, you can deny it on your server. We wan't to make game very much customizable. So there should not happen something like "they added this feature, I don't like it, it ruining whole game", because you will be able to turn that feature off.

We still deciding what engine we will use, but it looks like we will take unreal engine 3.
Title: Re: Hovel as teleporter
Post by: grmg.pl on November 17, 2012, 09:42:09 PM
Quote
We wan't to make game very much customizable
F1.

Quote
Unreal
Forgive the "ignorance", but which Unreal?
Title: Re: Hovel as teleporter
Post by: ViruS on November 18, 2012, 05:31:08 AM
We still deciding what engine we will use, but it looks like we will take unreal engine 3.
Forgive my rudeness, but does this mean you're still on the stage of planning, and already have little/some/all assets?
It's a long journey you know. I didn't quite expect unvanquished to make it this far, but if they did i'll assume you'll as well and hopefully not make a blunder like what volt did to his project.
Title: Re: Hovel as teleporter
Post by: Lancer on November 18, 2012, 10:08:02 AM
We still deciding what engine we will use, but it looks like we will take unreal engine 3.
Forgive my rudeness, but does this mean you're still on the stage of planning, and already have little/some/all assets?
It's a long journey you know. I didn't quite expect unvanquished to make it this far, but if they did i'll assume you'll as well and hopefully not make a blunder like what volt did to his project.

Rotacak is quite different then volt.

Check his 3rd team mod, where he made a new team (robots) with aliens+humans battling together.
I'm quite sure this game will be released, but ofcourse, not over a span of 1,5 years.
Title: Re: Hovel as teleporter
Post by: grmg.pl on November 18, 2012, 10:47:05 AM
Quote
I'm quite sure this game will be released, but ofcourse, not over a span of 1,5 years.
Somehow I think it will be out under a year.
Or Thursday.
Title: Re: Hovel as teleporter
Post by: Rotacak on November 18, 2012, 12:53:39 PM
Forgive my rudeness, but does this mean you're still on the stage of planning, and already have little/some/all assets?
Currently we are in preproduction phase.
Title: Re: Hovel as teleporter
Post by: mario on November 21, 2012, 07:26:11 PM
Sorry,
i think the idea is not so good. Cause there's a lot of kills easily it's kinda like free kills.
Title: Re: Hovel as teleporter
Post by: grmg.pl on November 21, 2012, 07:48:04 PM
Quote
Sorry,
i think the idea is not so good. Cause there's a lot of kills easily it's kinda like free kills.

?
Title: Re: Hovel as teleporter
Post by: Loki on November 21, 2012, 08:04:23 PM
Quote
Sorry,
i think the idea is not so good. Cause there's a lot of kills easily it's kinda like free kills.

?

He meant that when granger uses teleport (wormhole in space) he can easily become a dust.