Murnatan
Community => Suggestions, ideas => Topic started by: Jerivision on May 07, 2013, 10:25:47 AM
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Just list some gametype variants we could try to implement in murnatan.
obviously the Conquest.
The classic gametype we all know and love from tremulous. Aliens versus humans. Destroy each others bases, etc.but add some new mechanics like the ability to make another base by capturing a rally point/ increasing resource farm to build and evolve.
fight club/tyrant arena
everyone's a tyrant, free for all arena.
"extermination"
buffed up, wall crawling alien against survivors. Similar to hunter and infection.
predatorish
hardcore mode
no sensors it radar, heavily reliant on footsteps and stealth mechanics, similar to conquest except a lot harder.
starship troopers. 16 humans versus 48 aliens, humans are buffed with machine guns and power suits. One life each. Aliens can spawn as anything but only one life
evolution, aliens versus humans, similar to gun game, each kill changes weapons and evolution for aliens.
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I like the "fight club". Could be interesting because of health regeneration.
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"Paintball"
Everyone is a granger with a target(maybe a large egg thing that glows) mounted to the back, 4v4 I think would be perfect and players try to hit the enemies egg. One hit to the egg, gg.
"Celebrity"
A player is selected as a VIP and must traverse through the map to various safe points. VIP has one life and everyone else unlimited. VIP gets assaulted horrible by aliens. Game over.
"Tyannoblasters"
tyrants vs Lucifer cannons, really bouncy map.
"stealth"
Aliens turn to hide. One juggernaut human player with a "flashlight like a heat ray" marauders better survive.
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More good ideas, especially the 'celebrity escort'...
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World War II Mode
Humans
- Allied uniform
- Tompson
- M1 Garand
- Frag Grenade
Aliens
- Dretches with huge helmets that covers the entire body. To humans looking down on the dretch, it would appear to be a moving helmet.
- Axis uniform
???
Profit
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"Harvest mode"
alien team needs to feed the overmind by collecting "nutrients" from humans (drop item in this game type) aliens collect and "feed" the overmind to get points, humans need to gain "organic samples" and return it to their base, if your team collects enough (50ish?) the game ends, if a player stacks 10 in a row and brings it back to base, the game ends, if a player dies, he/she loses all stacked objects. Special waypoint markers are placed on those who stack above 3 or more. If overmind/hq dies, the game is over.