Murnatan
Official section => News => Topic started by: mopython on October 13, 2013, 11:32:20 PM
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Hello everyone,
you may have noticed, that our activity recently slowed a little bit. Well, it wasn't slower, it was frozen to be honest, but it was for a very good reason - we made things. Development things, to be precise. Our thanks belongs to all of you, who in the meantime supported us with friendly emails, likes and posts.
We are happy to tell you we accelerate again and more importantly, we are growing ! As a first addition to our team we welcome fulltime programmer Jakub Hromádka, who is now the new king of source code. That means you can expect more news in near future. See you soon !
View it in RO (http://forum.murnatan.com/index.php?topic=232.0)
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Welcome and good luck!
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Hello,
Thanks mopython for introduction and Loki for warm welcome.
I am pretty exited that i can work on project this large.
I will work hard as i dont want to dissapoint any of u so i hope we should see some basic tech gameplay pretty soon :-)
Meanwhile please stick with us and post on forum cause there is no better motivation then support from fans:-)
So thanks for reading and i hope i will see all of u soon again;)
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Welcome in team Ypsylon :D
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No wai jakub. Congratz!
Hopefully we'll be able to see some true developement.
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some basic tech gameplay
(imagines Spl@ sitting on a turret) :D
Go Rota!
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Welcome man ! and yay for progress :) !!
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Has there ever been discussion of a merger between Unvanquished developers and Murnatan developers?
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Unvanquished developers and Murnatan developers?
Two completely different projects, taking completely different routes to completely different goals.
Unva's goal is to simply "modernize" Tremulous visually and audibly, where Murnatan's is to build a completely new game in Unreal Engine 3 with similar balance to 1.1, and ultimately achieve a "Tremulous revival" of sorts.
Unvanquished was founded as an offshoot of the failed and abandoned TremZ for the purpose of modding Tremulous, while Murnatan was founded because of the nostalgic value of the original game.
Two completely different teams, different missions and ideals, and different engines.
Some gut feeling tells me that if Rotacak and Kharnov walked into the same room together, only one would come out alive.
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It's obvious that Murnatan is much more ambitious than Unvanquished, but at the same time it feels like more of a pipe dream than a realistic goal. I just don't like the idea of having two separate Tremulous revivals competing against each other, and if this would cost money it would then be competing against every other game that costs money to play, which makes it really hard to see this project being successful.
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competing against each other
Murnatan is targeting a brand new Steam audience, whereas Unvanquished is trying to poke a dead cat with a stick.
Murnatan is building a completely different game on a completely different engine with new models, sounds, textures, animations, artwork, story, and ideals. The only thing similar between Murnatan and Tremulous 1.1 will be the combat balance and flow.
Unvanquished is trying to gather more attention to 1.2 by polishing the Quake Arena 3 engine with some "brand new features" and change the look and sound of the models in Tremulous.
Different projects with different goals and playerbases, no competition.
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How realistic is this project
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realistic
'Realistic' in terms of visual quality, or financial feasibility?
The game is being built on the Unreal Engine 3 platform, which is a high-end game engine - up there with CryEngine 3
(http://www.psu.com/media/cryunreal/cryunreal_05.jpg)
Financially, this project *is* very ambitious considering that it's a Human-V-Alien multilayer arena (which is very rare for some reason), but with the right careful marketing it may or may not come near or exceed Natural Selection 2.
To give this project high chances, it's going to need a Steam feature for a few weeks, some still advertizing, and at least 2 or 3 good video commercials. Interviewing with game critics and getting a high score on Metacritic will also help a lot.
Which also brings to mind the possibility of utilizing Steam Early Access to raise funding if needed. Murnatan will need more outside attention before then, however... As far as Indie games go, our community is still extremely small when compared to titles like Nether (http://store.steampowered.com/app/247730/), Space Engineers (http://store.steampowered.com/app/244850/), and StarForge (http://store.steampowered.com/app/227680/).
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Thanks for both answers, I was referring to financial feasibility.
I look forward to progress and will continue to check in to see how things are coming along.
Never give up!
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The game is being built on the Unreal Engine 3 platform, which is a high-end game engine
Not really. I can run Bioshock Infinite on High with my low-end Toshita, UT3 on higher, etc.
It's one of the bestestesterestest engines ever.
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Cryengine vs Unreal: That's just the moddeller. It's like having quake 3 models on unvanquished's improved engine.
no competition [between unvanquished and murnatan.
I wouldn't say so. But partly true, there's only a few people buzzing back and forth. I'm not going to buy murnatan if it'll still cost money but I am still interested and I won't deny that.
Currently, if I draw something to represent "who has my attention most":
Unv..........|..........Murnatan
..........X.........................
In other words, I'm triply more interested in unv at the moment. Most of this is due to lack of news from Murnatan and kharnov is doing a good job to keep their community interested. However, I was actually closer to murnatan when it first arose as Tremulous 2 before I realised that it'll cost money, it's closed-source to developers only and that the idea of a third-party fan was making a so-called professional sequel without the author's permission.
Also, the reason why I'm not completely to the left is because I too don't like some of the new aliens and gameplay changes made, and murnatan still stands a chance to buy me over again.
Unva's goal is to simply "modernize" Tremulous visually and audibly, where Murnatan's is to build a completely new game in Unreal Engine 3 with similar balance to 1.1, and ultimately achieve a "Tremulous revival" of sorts.
You're wrong on several aspects:
1. Unvanquished isn't trying to "modernize" tremulous visually and audibly. I'd say murnatan's doing a better job at this. Also, they're modifying their gameplay, and a lot of it has already different from tremulous RTS-wise.
Unvanquished is trying to put it under visually accceptable standards, and we don't have many sounds either (just one reload sound afaik since splitting off from TremZ)
2. This won't be a ultimate "tremulous revival" because identicle gameplay can't be achieved so easily on a different engine. For an example, strafe and circle jumping. A tyrant can strafe jump past the ATCS team base gap. Without these exploits, you can't cross the gap normally and hence cannot bring back the quake-feeling.
Another aspect that's already been proven is hitboxes. We're fine with this idea, and I do actually prefer this over the traditional XYZ hitboxes, but it means that it's not a perfect revival. Good job there, but gameplay won't be identicle too.
3. Also, didn't rotacak declare that the project will differ from the tremulous-style to avoid copyright issues with tremulous, not just the name?