Murnatan

Community => Media => Topic started by: mopython on March 31, 2014, 08:46:01 AM

Title: Turret
Post by: mopython on March 31, 2014, 08:46:01 AM
I'm pretty sure you know that turret is a basic human defense building. It rotates, automaticaly detects nearby enemies and shoot at them. However, even big cannon and neat hi-tech sensor doesn't help, when turret feels depressed and aliens make fun of it for being single. Luckily, you know the cure - turrets work better when they multiply. So you want more turrets. Much more turrets. A group of much more turrets. And why not a whole field of them ?

Although several absolutely ridiculously enormous fields of many, many turrets may significantly bring down property prices in the area, you can be sure they get the job done. But you should build one more. Just for sure.

View it in RO (http://forum.murnatan.com/index.php?topic=275.msg0) | BR (http://forum.murnatan.com/index.php?topic=294.msg0#new)
Title: Re: Turret
Post by: Prophet on March 31, 2014, 09:51:57 AM
One turret is granger food.
Two turrets a lunch for a goon.
Three turrets is a chain reaction waiting to happen.

As any experienced tremulous player will tell you, spamming turrets is never the answer.  One becomes a much better tremulous player when he or she realizes that turrets merely provide a slight discouragement to aliens attempting chasing you into your base, but will do very little to actually protect it.  That's the human's job.

This turret looks fun to dive humans with, great work as always.  ;D
Title: Re: Turret
Post by: mopython on March 31, 2014, 03:38:00 PM
Fair enough  ;)

That was just megalomaniac  inside me, speaking..
Title: Re: Turret
Post by: Loki on March 31, 2014, 04:38:12 PM
Holy shet that looks gigantic!
Title: Re: Turret
Post by: ViruS on March 31, 2014, 05:27:29 PM
Holy shet that looks gigantic!
Well, in tremulous 1.1 an adv granger was bigger than a turret... And a turret was I think 50x50x40 units, which made 1.7x1.7x1.4 meters or 5x5x4 ft equivalent to the real world. If you think about it, that's probably two of your computer desks stacked on each other for height.
Title: Re: Turret
Post by: Machine Medic on March 31, 2014, 06:14:49 PM
Quote
As any experienced tremulous player will tell you, spamming turrets is never the answer.  One becomes a much better tremulous player when he or she realizes that turrets merely provide a slight discouragement to aliens attempting chasing you into your base, but will do very little to actually protect it.

You're just not doing it right then.   8)

https://www.youtube.com/watch?v=_z8mmpSkCYQ (https://www.youtube.com/watch?v=_z8mmpSkCYQ)

But In reality, I agree... 1.1.0 was seriousy short on build points, leading to turret shortages, making them substantially less useful, especially when combined with the ridiculously long default build timer.  Servers with 200 BP QVMs make much funner games than 100BP QVMs. 

Double the BP, half the timer, quadruple the fun.



By the way, that design looks absolutely badass. 

A+
Title: Re: Turret
Post by: Axl on March 31, 2014, 06:59:53 PM
Why Cooler then the original ret
-Edit {Way} stupid auto correct
Title: Re: Turret
Post by: Loki on April 01, 2014, 06:45:49 AM
Well, in tremulous 1.1 an adv granger was bigger than a turret... And a turret was I think 50x50x40 units, which made 1.7x1.7x1.4 meters or 5x5x4 ft equivalent to the real world. If you think about it, that's probably two of your computer desks stacked on each other for height.

Almost died of need for this information :o)
Title: Re: Turret
Post by: ViruS on April 01, 2014, 10:50:46 AM
But In reality, I agree... 1.1.0 was seriousy short on build points, leading to turret shortages, making them substantially less useful, especially when combined with the ridiculously long default build timer.  Servers with 200 BP QVMs make much funner games than 100BP QVMs. 
Agreed, although I wouldn't say "seriously short" - 150 bp is enough for humans to make a well self-sufficient-ish base. On Aussie Assault sixthly set the build points to 140 to allow an extra 5 turrets, but still leaving the odd "6" remainder from the typical 2-node 1-armoury and 1-medistat base format, so most clan matches actually have 2 armouries and 2 medistats.
Whereas for aliens, aliens don't really gain much more for having 5 more acid tubes or 3 more hives but this at least helped prevent the high alien win rate that normal "unlagged vanilla" had. Aussie assault was both balanced on unlagged and lagged games afaik, they had a superior statistics board to the shitty tremstatstoo webpage for US1/EU1 gpp servers that showed a lot of unneeded information and lacked important information (like average kills/damage per minute or so).