Murnatan

Community => Discussion => Topic started by: MegaMedic on October 17, 2014, 05:20:36 PM

Title: Aimbot
Post by: MegaMedic on October 17, 2014, 05:20:36 PM
Thinking about hacking, I'm not so good in this position. I don't know a lot about it, but will be there a way to try to avoid so that hackers can't make an aimbot for MurnataN?
Title: Re: Aimbot
Post by: Loki on October 17, 2014, 05:48:03 PM
Depends on the anticheat that will be used. Nothing is 100% effective.

I am not sure how the license works but RO2 HoS works with Punkbuster, Valve games with VAC and so on... the anti-cheat is all about reading codes in the RAM memory from where they execute.
There's a little workaround to do and you can bypass the anticheat.

Either way, buying a game and then cheating on it is kinda ridiculous.
Title: Re: Aimbot
Post by: Nightshades on October 18, 2014, 02:14:57 PM
Thinking about hacking, I'm not so good in this position. I don't know a lot about it, but will be there a way to try to avoid so that hackers can't make an aimbot for MurnataN?

Sorry to dissapoint you, but this will not work pretty well, after understanding how work the anti-cheat it's pretty easier to bypass it.

About cheat i would make a radar hack (yes edit the range so when we buy the helmet we get all the ennemies diplayed haha),

Cheating grant alot of advantage enough, don't need to use a newbie/dumbass aimbot to autoaim (unless the dude has bought the game to aimbot lol.

Title: Re: Aimbot
Post by: Ypsylon on October 20, 2014, 02:30:01 PM
Yeah. Its sad but its pretty hard to take care of aimbots. This specialized software run on client and in program perspective it is pretty hard to recognize them from normal players.

I hope we can utilize steam anticheat and steam databases to partialy solve this problem.
Title: Re: Aimbot
Post by: grmg.pl on October 20, 2014, 08:38:22 PM
Well, during Rcz times i said that Rota could tie the email used for forum registration to game nick. IOW - you need to register with email to play the game.

So, if this could be done in Murnatan - connect the buyer to player and registration - ha aimbotter would have to be only banned once. So you can hax but if you get caught you "lose" your money and atr unable to play the game for a month.
Title: Re: Aimbot
Post by: Machine Medic on October 20, 2014, 09:40:02 PM
Quote
Yeah. Its sad but its pretty hard to take care of aimbots. This specialized software run on client and in program perspective it is pretty hard to recognize them from normal players.

I hope we can utilize steam anticheat and steam databases to partialy solve this problem.

Well, from the perspective of a server operator, even integrating Steam accounts would be a huge help in dealing with people, since bans can be made unavoidable and truly permanent.  Every time a cheater or troll gets banned, they will have to register a new steam account and pay to unlock the game there just to continue causing problems. 

Steam's anticheat systems would definitely be a huge plus as well, considering that it's not always plainly obvious when someone is cheating, and we can't always be there to catch them when it is apparent.  The redundancy provided by an automatic countermeasure like that would help to at least deter cheaters, if not thin out their numbers substantially.

Title: Re: Aimbot
Post by: Nightshades on October 22, 2014, 12:09:47 AM
Yeah. Its sad but its pretty hard to take care of aimbots. This specialized software run on client and in program perspective it is pretty hard to recognize them from normal players.

I hope we can utilize steam anticheat and steam databases to partialy solve this problem.

As a dev(s) steam will help you (anti hack team i bet ?).

Quote
Yeah. Its sad but its pretty hard to take care of aimbots. This specialized software run on client and in program perspective it is pretty hard to recognize them from normal players.

I hope we can utilize steam anticheat and steam databases to partialy solve this problem.

Well, from the perspective of a server operator, even integrating Steam accounts would be a huge help in dealing with people, since bans can be made unavoidable and truly permanent.  Every time a cheater or troll gets banned, they will have to register a new steam account and pay to unlock the game there just to continue causing problems. 

Steam's anticheat systems would definitely be a huge plus as well, considering that it's not always plainly obvious when someone is cheating, and we can't always be there to catch them when it is apparent.  The redundancy provided by an automatic countermeasure like that would help to at least deter cheaters, if not thin out their numbers substantially.



Let's be clear on this thread, how would you detect a ReadMemory only aimbot using VAC anti-cheat ?.

eg: SetCursorPos(abc) can be used to move the Mouse (legit way to be undetected).

Also, how do you mind to detect a Legit TriggerBot ? these hacks can be made in 100% ReadMemory only.

If you want to really detect hack, then you will need to make something to scan for opened memory stream (will look for software that is attached/reading to "Murnatan-Alpha-x64.exe").

Contact steam developer network you will get more info to make a stone security, i doubt a security to detect ReadingMemory is possible but maybe it is.

My best wish for the devs of Murnatan but keep in mind that after releasing your product you will see a tons of hack for your game and you will be a bit frustrated =D, welcome to the industry.

Ps: friendly advice, make the game to be played only by being on "Live Server", don't add LAN mode, only the possibility to browse the server using the "master address" with an original cd-key or something, otherwise the game cracked you will cry hard for your $$.

Regards ~Valentin.