Community => Media => Topic started by: mopython on December 12, 2014, 10:40:59 AM
Title: Blaster - Speed texturing
Post by: mopython on December 12, 2014, 10:40:59 AM
Blaster is a weapon, that all humans carry since they are born and the only gun you can't sell. Why? Because it's free. And slow and weak and nobody actually wants it from you. In fact, if Murnatan & Guns magazine would exist, Blasters advertisment would have been: "Better than nothing (unless nothing has an unlimited energetic ammo)".
All that means you won't probably switch to Blaster until you absolutely need do. But it doesn't bother the Blaster. He just waits. Waits like a friend for the moment when you need him.
link to Blaster on Youtube (https://www.youtube.com/watch?v=JyKhEReOldA)
Title: Re: Blaster - Speed texturing
Post by: grmg.pl on December 12, 2014, 11:48:42 AM
I saw Total Commander in the vid!!!! :D
So, basically, you divide the model into basic shapes, spread 3d shapes on 2d surface and paint them, then reverse the process?
Title: Re: Blaster - Speed texturing
Post by: t17dr on December 12, 2014, 02:16:46 PM
So, basically, you divide the model into basic shapes, spread 3d shapes on 2d surface and paint them, then reverse the process?
Something like that. The process of unwrapping a model to 2D texture is called UV mapping (not in the video) - to each point it assigns a position on the texture, like a paper model. The UV coordinates are stored with the model and GPU/shader then maps the texture back to the model during rendering.
Title: Re: Blaster - Speed texturing
Post by: Loki on December 13, 2014, 11:56:16 AM
You guys are awesome, I wish you many many players once you open this game to the public!