Murnatan
Community => Discussion => Topic started by: Machine Medic on December 03, 2012, 11:55:57 PM
-
We already will pay upwards of $30 for this, why turn it into a money-grubbing game where all map-makers want cash?
A percentage of earnings will likely go to supporting the Devs, and therefore future improvements to T2.
EDIT:
What filetype will maps be in T2? I'm guessing we're moving on from .pk3 files?
Might try a few maps myself depending on the program required to make them.
Could the devs even consider making a map editor built into the game client itself, like Portal 2 and other recent Valve games?
-
What filetype will maps be in T2? I'm guessing we're moving on from .pk3 files?
Might try a few maps myself depending on the program required to make them.
Could the devs even consider making a map editor built into the game client itself, like Portal 2 and other recent Valve games?
Map filetype will be .udk.
We do not plan to integrate editor into game. It is separate application.
-
Map filetype will be .udk.
We do not plan to integrate editor into game. It is separate application.
-->.udk = Another renamed .zip or a proper program will be needed? Sigh if it requires another program....
--> Netradiant v1.5 "2"? Also, what he could possibly mean are things like... uhh... "let's spawn a barrel here to barricade this path to prevent humans from using this vent etc."
-
What filetype will maps be in T2? I'm guessing we're moving on from .pk3 files?
Might try a few maps myself depending on the program required to make them.
Could the devs even consider making a map editor built into the game client itself, like Portal 2 and other recent Valve games?
Map filetype will be .udk.
We do not plan to integrate editor into game. It is separate application.
Two questions:
1) Will all/most files be in .udk or just map files?
2) Will this "map-maker" program cost money as well? (Although, you would still need to buy the game to test a map...eh..)
-
Map filetype will be .udk.
We do not plan to integrate editor into game. It is separate application.
-->.udk = Another renamed .zip or a proper program will be needed? Sigh if it requires another program....
--> Netradiant v1.5 "2"? Also, what he could possibly mean are things like... uhh... "let's spawn a barrel here to barricade this path to prevent humans from using this vent etc."
You need same tool like we - Unreal development kit. So you have many scripting possibilities.
Two questions:
1) Will all/most files be in .udk or just map files?
2) Will this "map-maker" program cost money as well? (Although, you would still need to buy the game to test a map...eh..)
1) All/most
2) It is free
-
2) It is free
Does that mean it's available now?
-
Unreal Development Kit = Unreal Engine 3 SDK
http://www.unrealengine.com/udk/
It is a completely different engine, file format, etc.
You can't use radiant, you'll need to use UnrealEd.
The brush editing and measurement kind of sucks in unreal, but everything else is way way way nicer to develop.
-
I hear from a lot of people that the UDK system sucks and is shit. I haven't actually seen UDK by using it before, but from the sounds of it, it's really simplified with "less features." I have no right to complain (yet) but these are just another person's (sin/pl) words.
-
Just tried UDK.
GTK Radiant can go die in a hole now.
UDK definitely has a steep learning curve, but it's a lot smoother (not to mention much more powerful).
-
UDK is essentially a freely provided Unreal Engine 3 without source code access. So while UDK is certainly less flexible because you don't have source code access, all the tools are identical to what studios use to build Mass Effect, Borderlands or Gears Of War, etc. People that write it off that easily simply have no clue what they're talking about, UDK is on par with Unity and CryEngine3 SDK. If they tell you it's "crap" then they probably just mean the infantile kind of "it's not my personal favorite, therefor it sucks" or "I played a game that used it a few years ago and only got 20 fps" or nonsense like that. :)
People are of course biased to what they're used to. I have a bit of experience with both, and you can tell a lot more work went into UDK's tools, Radiant is nice (and basic brush editing is still nicer imo) but it's a much more of a bare bones implementation. I think if you spend a few weeks with UDK you wouldn't want to go back to Radiant.
-
2) It is free
Does that mean it's available now?
So which one is it?
-
^3Pikachu: Very nice summary :)
2) It is free
Does that mean it's available now?
So which one is it?
It's UDK, there is only one.
-
2) It is free
Does that mean it's available now?
So which one is it?
It's both; there's a link in this topic for it.
-
Been playing around with UDK a bit...
It's definitely a much more powerful mapmaker than GTK could ever be.
Controls are intuitive, once you get used to the steep learning wall (lol). The terrain function could prove to be interesting in combination with Trem, too.
The introduction of Unreal's 'materials' in the place of surface textures is a huge graphical improvement as well. Some 2D surfaces honestly are indistinguishable from 3D realtime renders.
It's also a bit more hassle-free for beginners, I'd imagine too, since you don't need to worry about the void and all in .udk. With the ability to play the map inside the editor, there's no need for 250 map compiles floating around during the designing process.
In fact it's so nice to use that I wouldn't be surprised if a whole lot more people start making very popular maps for T2, as opposed to a select few, like GMOTW, etc., etc in T1.
All in all:
GTK Radiant can go die in a hole now.
-
I was about to download it... now that i see its 1.8 gb... ouch? My internet is limited to 50 gb per month, and we've got relatives comming over... surely, i won't be downloading this anytime soon, probably febuary or so...
Also, question for you rotacak, you said something earlier when the forum was put up that people could make money off making maps... On the UDK website, it says
it’s free for non-commercial use.
so you might want to change that point before another mistake like volt made causes the community to go crazy. Else, we'll all have to buy the commercial license before we can do anything about it. This also creates a problem, as far as i know most tremulous community members are under 18 years old. 3. Digitally sign (you must be least 18 years old), pay for (requires a credit card) and submit your license to Epic
Then again, it's an option to sell for money right? That means we don't have to buy the license.. Thank goodness. My brain is turning to mush...
-
Does selling individual assets, content packs and starter kits require a commercial UDK license?
No. You do not need a commercial UDK license nor will the assets, content packs or starter kits be subject to the standard UDK royalty.
Scenario 1 – An individual creates a weapon pack consisting of meshes, textures, materials, particle effects and UnrealScript files; everything needed to drop the weapons into UDK for use in developing a game. The individual decides to sell the weapon pack through a content marketplace and earns US$75,000 (after any fees imposed by the marketplace) over a period of several years. No commercial UDK license or royalty is required and the individual keeps the entire US$75,000.
Scenario 2 – A team is creating a real-time strategy game. During development, they decide to sell the framework of the game as a “starter kit” that includes a collection of UnrealScript files and some simple stand-in art assets. The team is not required to purchase a commercial UDK license prior to selling the starter kit; however, the team would be required to purchase a royalty-bearing commercial UDK license prior to selling the full game they are developing. They charge US$150 per asset pack and sell 350 starter kits, earning a total of US$52,500. No royalty payment is required and the team keeps the US$52,500.
Scenario 3 – A technical artist creates freelance art assets (materials, particle effects, etc.) for several different teams all working on games using UDK, which are later sold commercially. The artist is paid a total of US$62,500 for their work. The artist is not required to purchase a commercial UDK license or pay royalties and keeps the whole US$62,500. The teams selling the games using the assets created by the artist are required to purchase royalty-bearing commercial UDK licenses and pay royalties on their revenue over US$50,000.
It sounds like Epic would be open to making some sort of a custom license agreement with AAA Games, but they would either need a commercial UDK license, or an UE3 license (which they already have).
Who do I contact with questions not answered here?
If you have any questions about licensing UDK or require custom license terms, source code licenses, or use on consoles please email udklicensing@epicgames.com for more information.
The T2 team has probably already contacted them about this, and may have more to add to this thread.
-
we'll all have to buy the commercial license before we can do anything about it.
On UDK site they say:
An individual creates a weapon pack consisting of meshes, textures, materials, particle effects and UnrealScript files; everything needed to drop the weapons into UDK for use in developing a game. The individual decides to sell the weapon pack through a content marketplace and earns US$75,000 (after any fees imposed by the marketplace) over a period of several years. No commercial UDK license or royalty is required and the individual keeps the entire US$75,000.
So no, you don't need commercial license for it.
-
I was about to download it... now that i see its 1.8 gb... ouch? My internet is limited to 50 gb per month, and we've got relatives comming over... surely, i won't be downloading this anytime soon, probably febuary or so...
You got a friend and a USB drive?
-
I can't use it for create map anymore bacause UDK Source of download files is very big, i have no idea to buy a new one for upgrade my hard disk with more spaces. Also my PC was old and can't support this software. But i only accept for using GtkRadiant to create maps for Trem. :( :(
Are Trem 2 can support old processor and graphics?? My graphic is NVIDIA GeForce FX 5500 (FX Series, as version 5. Released in 2003) and Intel Pentium 4 [2.4GHz].
-
BillyRazOr: system requirements will be announced later, but I fear that GeForce FX 5500 is too old.
-
You really need a new computer >.>
-
I can't use it for create map anymore bacause UDK Source of download files is very big, i have no idea to buy a new one for upgrade my hard disk with more spaces. Also my PC was old and can't support this software. But i only accept for using GtkRadiant to create maps for Trem. :( :(
Are Trem 2 can support old processor and graphics?? My graphic is NVIDIA GeForce FX 5500 (FX Series, as version 5. Released in 2003) and Intel Pentium 4 [2.4GHz].
Nvidia FX5500 lol it barely can handle UT2004. Pentium 4 clocked on 2.4 GHz is minimal requirement.
-
You really need a new computer >.>
Go out and buy yourself a new Linux machine as well. (Or Mac if you are lazy and don't want to be bothered with Wine or certain things not quite working)
-
I was about to download it... now that i see its 1.8 gb... ouch? My internet is limited to 50 gb per month, and we've got relatives comming over... surely, i won't be downloading this anytime soon, probably febuary or so...
You got a friend and a USB drive?
Yes and no.
Friends: yes
USB : yes
Friends accessable: no [I live too far, this is australia after all, for americans its like texas and utah i assume]
USB Space [or hard disk space]: USB is a 1 gb usb. Actually it's an mp3 player with an upside down usb male port and a microphone with a built-in antenna for radio with tripple A battery slots for power.
Hard disk, well i don't have a portable one with space, and the others that do have space are backup hard drives for my family.