Murnatan
Community => Suggestions, ideas => Topic started by: Machine Medic on December 30, 2012, 10:02:54 PM
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Was messing around in 1.1 earlier, and wondered:
Would it be a good idea to include the ability to increase the building speed of a structure by 'assisting' it with a ckit during construction?
Similar to whacking structures with a wrench in Team Fortress 2...
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Could be nice, as two ckits repairing is quickening it, building should behave same way.
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This can really change gameplay and make humans stronger.
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Yes, far too overpowered. Then 3 human builders can churn out rets faster than you can believe.
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They do that anyways, lol.
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But humans have two disadvantages while building something.
1) they are busy (blaster only)
2) building does not work
If you will speed it up, then they will lose that disadvantage and aliens will not be happy :)
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But humans have two disadvantages while building something.
1) they are busy (blaster only)
2) building does not work
True.
I think what machinemedic was refering to, is something that exists in some p-bot qvms - You can place as many buildables are you want, but they don't get built until you heal them to 100 hp.
Also, the TF2- wrench idea - Builds alone at half speed [i.e. rc will build in 40 seconds alone without ckit aid] or adds [ckit regeneration] to build speed? That'll be great.
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Me and a friend of mine made a 1.1 server where you could build as fast as you wanted, but about 3 seconds after you stopped, the build-timer would take the normal build-time and spit it all out in one go. So if you built 5 rets, you would have a 50 second build-time when you stopped. However, if you died while the timer was still counting down, you would get 50 seconds doubled whenever you picked up a ckit again. Except we were noobs, and if you died in lava or shock-pad, it wouldn't count, but oh well.
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But humans have two disadvantages while building something.
1) they are busy (blaster only)
2) building does not work
If you will speed it up, then they will lose that disadvantage and aliens will not be happy :)
What about Worker class? It'd be some bot-controlled npc which'd help building repairing and constructing... Just saying so it'd be balanced.
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A couple things to note:
1. Scrub builders just sit there afk while they're building, often being becoming prey to suicide dretches
2. In small games, being able to do other things while building is important! Being stuck whacking a turret may be detrimental to a lone builder. By moving around and dodging, an attacking alien is forced between choosing to attack you (The builder) or the building that is being built.
3. Builders are not that weak! Granger blob completely owns humans attacking a base. Even complete pollacks can kill a human with an 80% slow. Likewise, the blaster does 10 dmg/shot, which over a few shots can make a difference in base defense.
To conclude, I would not like to see a this feature added. One of the great things about Tremulous is the need to multitask and adapt to dangerous situations, and this feature would take away from that.
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FYI prophet, granger slowblobs only slow humans as much as 50%. It's an either on/off type modifier. Other than that, barb damage unmodified only does 4 dmg, and slowlocktime depends on the game you're playing. 1.1 blobs last longer, and gpp blobs are useless if you don't re-slowlock every 2 or so seconds.
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FYI prophet, granger slowblobs only slow humans as much as 50%. It's an either on/off type modifier. Other than that, barb damage unmodified only does 4 dmg, and slowlocktime depends on the game you're playing. 1.1 blobs last longer, and gpp blobs are useless if you don't re-slowlock every 2 or so seconds.
This just may be because I have experience from X/A servers in 1.1, but I still find it easy to slow lock humans, once you blob them once, they're screwed. Its not exactly hard to blob a human thats basically standing still, and that is easy to blob them again and again. Also poison is OP and blobs apply it.
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The building part of trem 1.1 is fine, however i just wished that they gave the barricade a lot more hp since they are easily taken down. You could add a new structure that would not totally be a game changer or make a base impossible to take down.
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The building part of trem 1.1 is fine, however i just wished that they gave the barricade a lot more hp since they are easily taken down. You could add a new structure that would not totally be a game changer or make a base impossible to take down.
OH NO OBLINUB D:::::::::
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The building part of trem 1.1 is fine, however i just wished that they gave the barricade a lot more hp since they are easily taken down. You could add a new structure that would not totally be a game changer or make a base impossible to take down.
All building hp and weapon damage need to be rebalanced in Tremulous 2, due to different hitboxes. Because if we will use same hp and damage, gameplay will be still different (quake 3 engine have only box hitboxes). That is reason, why this is needed to adjust.
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The building part of trem 1.1 is fine, however i just wished that they gave the barricade a lot more hp since they are easily taken down. You could add a new structure that would not totally be a game changer or make a base impossible to take down.
weapon damage need to be rebalanced in Tremulous 2
If you are going to be changing weapon damage, don't make a huge change but make it so that teamwork is needed more than in 1.1 but also lets other individual players show off their skills.
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If you are going to be changing weapon damage, don't make a huge change but make it so that teamwork is needed more than in 1.1 but also lets other individual players show off their skills.
We want to rebalance it to be as 1.1 gameplay.
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That is going to be hard task, but thats also the best way, old trem was so crowded and famous mainly for its thrilling and smooth gameplay :P