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Media / Re: Blaster - Speed texturing
« on: December 12, 2014, 02:16:46 PM »So, basically, you divide the model into basic shapes, spread 3d shapes on 2d surface and paint them, then reverse the process?
Something like that. The process of unwrapping a model to 2D texture is called UV mapping (not in the video) - to each point it assigns a position on the texture, like a paper model. The UV coordinates are stored with the model and GPU/shader then maps the texture back to the model during rendering.