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News / Re: IndieGoGo campaign ended and future
« on: May 26, 2018, 08:18:58 PM »
The only other suggestion I can add at this point is to look at possibly going open source and/or accepting volunteer help on an NDA/closed source basis. There are players in the GrangerHub community who seem to be capable coders...
...even if they don't exactly possess a unified sense of direction. Or foresight in general. Most of their 'solutions' are in need of a problem.
¯\_(ツ)_/¯
...even if they don't exactly possess a unified sense of direction. Or foresight in general. Most of their 'solutions' are in need of a problem.
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"Hey, why not give all structures 3x health and delete the repair feature? Humans camp too much!"
"Sure, that sounds like a great idea! While we're at it, let's give the humans portal guns and grenade launchers... because the aliens camp too much?"
"Brilliant, but grenade launcher? We're going to have to give the tyrant 1200hp then... Let's do it!"
"Hey, want to give all humans ckits as sidearms and let the aliens devolve into grangers, so that when either team's spawns are dead they can just switch to ckit and rebuild somewhere else?"
"Yeah, that'll make forward bases easier, woo! But won't that mean the game will never end?"
"Yeah, but we can just make it so build points aren't recovered when structures die."
¯\_(ツ)_/¯