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News / Re: FPS test
« on: June 18, 2013, 11:27:49 PM »
Awesome! I'm actually most pleased about the improved collision models
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It would be cool if turrets wouldn't have pinpoint precision aimIn my trem 1.1 mod, my turrets actually kinda aim behind so if you travel fast enough that the turret can aim while pinpoint shooting you, it will continuously try to adjust while firing at the same time, making a delay effect where it misses ~60% of the time, depending on your speed.
In other words, it has 3 aiming speeds, and it tries to constantly switch between two of them:
fastest - doesn't shoot at all
Moderate - Aiming and shooting
Slowest - Very accurate, but sucks against fast targets.
What's a mutator? It's a tiny bit of code which is designed to modify an Unreal Tournament match in some way, perhaps by lowering the gravity, making players fatter as they accumulate frags or even remove all the powerups from the game. The effects of mutators are temporary, and unless you explicitly specify to keep them permanent you will have to re-set your mutator preferences for every game you want to play.
For such a simple concept, mutators add enormous replayability to Unreal Tournament, by allowing endless original combinations of maps, bots, mutators and more. Even if you're a purist you doesn't normally bother to stray too far from the path of hardcore DeathMatch or CTF, everyone should try these out at least once just for the fun of it.
http://planetunreal.gamespy.com/View.php?view=UTGameInfo.Detail&id=20