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Messages - Weed

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1
Off topic / Re: Are Tremulous still played?
« on: December 10, 2014, 10:43:24 AM »
i miss RCZ :'(

Waiting for murnatan <3

2
Off topic / Re: Why do I like Rotacak
« on: September 19, 2013, 01:21:21 PM »
imo you are to addicted to him(no offence to rotacak or you), he is not your life.
go out and meet new friends  ;)

I don't know what's your problem about this topic. I just have a admiration for him, like you have for other people. I know him better than you, and he's good in more situations.

That's what you think.

3
Off topic / Re: Why do I like Rotacak
« on: September 18, 2013, 10:57:59 AM »
imo you are to addicted to him(no offence to rotacak or you), he is not your life.
go out and meet new friends  ;)

Friends? Like weed for example eh? Nonsense. Get a life too man.

Yes and Weed is not a friend.
No offence but this is my opinion.

4
Off topic / Re: Why do I like Rotacak
« on: September 18, 2013, 12:08:14 AM »
imo you are to addicted to him(no offence to rotacak or you), he is not your life.
go out and meet new friends  ;)

5
Off topic / Cuboid
« on: September 10, 2013, 01:16:05 AM »
Murnatan will be based on tremulous.
More info about tremulous
For the current tremulous players, there is a new tremulous 1.2 mod called Cuboid.
The server is online.

Release 0.1.0
Code: [Select]
GAMEPLAY:
- Based upon Cuboid 0.2.2 (note: the versioning in the original cuboid was different).
- Added Human Impregnation Mod.
- Jetpacks now need fuel to operate (buy ammo to refuel).
- Added a Jetpack fuel indicator (cg_fuelInfo* cvars to customize).
- Jumping uses fuel instead of stamina when possible (jetpack jumps).
- Implemented CPMA physics for everyone (both teams, all classes).
- Lucifer Cannon behaviour reverted to 1.1 (slow missiles, high firerate).
- Knockback values of Tesla Generators, Flame Throwers and Hives were decrased greatly
- Aliens now build faster than Humans (all buildables).
- It is now possible to evolve near an enemy as long as he's not in the sight.
- Adv. Marauder now works like Quake 3's Lightning Gun (greatly increased fire rate, damage per second remains unchanged).
- Medkit now gives humans 15s long immunity to poison.
- Dodging was removed.
- Dragoon pounce damage lowered by 25%.
- Trample damage lowered by 33%.
- Added Biores (heals the user and grants a partial immunity to poison).
- Server operator can choose to limit the amount of buildings that can be built in an area
- Tyrants can drop bombs (regenerate at a Booster)
- Updated the tutorial system - now it turns itself on every update but displays help only about things that weren't in the last version
- A splash screen (with Cuboid logo and version) is now displayed every map load/restart.
NON-GAMEPLAY:
- Jetpack now has new, less annoying sounds.
- Flamer sounds better.
- New Marauder zapping sounds.

Release 0.1.1

Code: [Select]
GAMEPLAY:
- Rebalanced Cuboids.
- Advanced Marauder damage to buildables lowered by 33%.
- Decreased jump stamina take by 40% (it's now possible to perform ca. 66% more jumps without replenishing stamina).
- Limited the amount of Defense Computers that can simultaneously heal a single buildable.
- Non-repairable cuboids (like concrete or glass) can no longer be healed by Defense Computers.
NON-GAMEPLAY:
- Added missing Human Impregnation Mod assets.
- Updated Helmet Mk2's texture (still not final).
- Cleaned up assets.

Release 0.1.2

Code: [Select]
GAMEPLAY
- Wall impact effects no longer appear on players or buildables (the MD passing through players bug).
- Now it takes longer for Biores to start healing after the human is hurt.
NON-GAMEPLAY:
- Added a death obituary for being killed with a rantbomb.
- Replaced Turret spinup sound.
- Turrets now play a sound after killing their target.
- It's now possible to change the resizing speed for cuboids (via menu or cg.cuboidResizeRate).
- Scoretable now displays high amounts of score properly.


Release 0.1.3

Code: [Select]
GAMEPLAY:
- It's not longer possible to avoid buildtimer by reconnecting.
NON-GAMEPLAY:
- Customizable vote percentages: g_[map/restart/draw]VotePercent, default: 67.
- Customizable vote timelimits: g_[map/restart]Timelimit, default: 5 for map votes, 10 for restart votes.
- A lot of visual changes in the voting system.
- Added vote sounds.

More info and features will come. check it out here

6
Rules, Awards / Re: Awards PAUSED
« on: August 31, 2013, 11:11:34 PM »
when will it be open again?

7
Suggestions, ideas / Re: Achievements and Statistics for every player
« on: August 31, 2013, 11:27:46 AM »
patient  ;)

8
Suggestions, ideas / Re: IRC for Murnatan?
« on: August 27, 2013, 05:39:32 PM »
It's not that hard but I guess in the future IRC will fall.

I understand, maybe rotacak will create a chatroom in murnatan!

9
Suggestions, ideas / IRC for Murnatan?
« on: August 27, 2013, 10:01:59 AM »
Will there be an IRC channel for Murnatan?  :)

10
Off topic / Re: DONT FORGET ABOUT RCZ!
« on: August 27, 2013, 10:01:07 AM »
That idiot got server shut down? number 1!


11
Fun / Re: Funvideo#3: Everything on half
« on: August 27, 2013, 08:59:47 AM »
Wow MegaMedic this is nice, why you don't become a movie scripter? :p

12
Off topic / Re: DONT FORGET ABOUT RCZ!
« on: August 27, 2013, 08:58:46 AM »
Try to talk on the irc with him ;)

13
Translations / Unused content (NL)
« on: August 26, 2013, 03:23:03 PM »
We hebben besloten om alle ongebruikte inhoud wat we hebben vrij te geven. Vooral materiaal voor Kickstarter en materiaal met Tremulous ontwerp.

Kijk hier http://www.murnatan.com/history

14
Fun / Re: Funvideo#3: Developing games in Czech Republic
« on: August 26, 2013, 03:18:52 PM »
the rotacak chainsaw massacre!

15
Off topic / Re: Hello
« on: August 25, 2013, 12:43:08 PM »
Welcome danish ;)

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