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91
News / Update: 0.1.580 (Rotcannon)
« Last post by Rotacak on May 06, 2018, 02:13:58 PM »
Changes:
- fixed wrong values for aliens (mainly walk speed): Grabit-, Adv Grabit-, Granger-, Narbatucker+, Adv Narbatucker+, Pitin-, Pum+, Adv Pum-, Tyrant-
- server scripts does not need to update with every release
- logs are allowed again
- increased volume of Granger sniffing
- fixed calling weapon equip for aliens
- fixed building Reactor/Overmind when another is already in construcing state
- decreased vote time
- fixed pushing players by Turret ghost structure
- fixed server crash (energy provider)
- adjusted player animations to match better with speeds
- increased size for objectives (UI)
- added additional human taunts (numeric block keys: 0, 1, 2, 3)
- fixed server crash (IsStructureInState)
- added beta map Rotcannon
- added testing map SimpleTest
92
Discussion / Re: How do we attract more players?
« Last post by IronClaw on April 28, 2018, 03:26:04 PM »
To be honest I have got some of my friends to play Murnatan and also some people I played Tremulous with in 2009 but the crashing was such a problem, I haven't played in a couple weeks so maybe its fixed by now but it's definitely something that must be prioritised. The crashing kind of drew them away from playing the game because it annoyed them.
93
Discussion / Re: How do we attract more players?
« Last post by Machine Medic on April 22, 2018, 11:42:20 PM »
I guess I have to disagree.  The reason I hardly play the game right now is because it needs a lot of work. 

Playable?  Yes.  Sort of.  But by no means is it up to spec.  The netcode teleports me across half the map when I play as grabit, movement physics are so-so at best, and automatic weapons like the rifle and chaingun glitch out frequently while firing.  If it was smoothed out to the point where it *felt* like genuine 1.1, I would probably play it much more. 

That's why I play 1.1 when I want to be competitive.  Not because Murnatan is missing a dumb Quake Champions style 'play' button.  Rather, because it is hard to take it seriously when you are playing to win but the game itself just can't keep up.

I think the population issues are caused by people making these same conclusions on their own.  "Eh, this is dumb.  I'm gonna go play something else."

A ranked matchmaking system would be perfectly fine... as long as it does not replace the traditional server browser.  Take TF2 or Quake Live for instance;  Both have regular server browsers as well as automatic matchmaking.  *That* is the way to do it.


Sidenote:  While there are a lot of poopy people in the Tremulous servers, I think a lot of the true hostility stems from a lack of cohesive leadership in the communities themselves.  The good people get mixed in with the bad as server admins, or the rules prohibit action that would get rid of them - or even something simpler like a lack of clear structure or procedures - and the hatred just goes round and round.

Doesn't help that it's hard to make bans stick.
94
Discussion / Re: How do we attract more players?
« Last post by Prophet on April 22, 2018, 11:08:53 PM »
While I do agree with the community aspect of having a server list.  Lets be frank, the community is toxic.  This goes for pretty much any competitive online game.  The reason people play games is to challenge themselves; making friends is optional.  Every single competitive game out there has a matchmaking such as League of Legends, Overwatch, CS GO, etc.  It's pretty much required to have a real competitive community.  Even Tremulous with the success it had never really got to the point of tournaments with cash prizes.

The game is what it is, and I do enjoy having private servers to get to know people.  But do not dismiss the idea of ranked matchmaking so easily.  I'm not a top tier player nor do I think I ever could be, but seeing major names battle it out in any sort of tremulousque game would be the dream for me.  With a game like Tremulous where base building, strategy, and twitch gameplay all come together I can only imagine what kind of matches big name teams like c9, faze clan or optic gaming could put together.  With big plays of base moves, pushes, forward bases, end game scenarios, competitive murnitan/tremulous could be even more entertaining to watch than cs:go or lol.  As unlikely as it could be, I think this game has the potential to go so far beyond just a serverlist with ample players in it.

Tbh, my hope is rotacak and co. get bought out by a big name publisher.  They get rich and we get a polished tremulous style game with actual venture level funding.

EDIT:  To address the reason we are struggling right now is that lack of player population is a cascading self perpetuating effect.  No players in the game results in people downloading and joining a game only to realize that there a no players to play with and quitting the game, when they might have enjoyed the game if there were people to play with, causing there to be even less players and so on.  Personally I've tried to get on multiple times the past few days and there was literally no one to play with.  I don't know how this could be addressed other than bots.
95
Discussion / Re: How do we attract more players?
« Last post by Nomad on April 21, 2018, 02:58:33 PM »
Quake Champions is being criticised for not having dedicated servers and a serverlist because that's what formed Quake - communities, servers you'd join and see the people you met before, get to know them, have fun, etc. a "Play" button was never a good idea and isn't going to be.
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Discussion / Re: Can I help to code?
« Last post by javateciava on April 21, 2018, 12:03:40 AM »
c++ is easy :) UE4 no
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Discussion / Re: How do we attract more players?
« Last post by Machine Medic on April 20, 2018, 11:06:47 PM »
^ this
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Discussion / Re: How do we attract more players?
« Last post by Loki on April 20, 2018, 01:42:27 PM »
Quake Champions is being criticised for not having dedicated servers and a serverlist because that's what formed Quake - communities, servers you'd join and see the people you met before, get to know them, have fun, etc. a "Play" button was never a good idea and isn't going to be.
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Discussion / Re: How do we attract more players?
« Last post by Rotacak on April 20, 2018, 08:04:19 AM »
BFG: Personally I don't like matchmaking and I think that is not suitable for Murnatan.
First - when there are not official servers, then there can happen anything.
Second - you want to have few favorited servers with favorited players with favorite ping, not to be randomly connected to somewhere.
Third - I think that best fun is when good players playing together with bad players (not griefers). If matchmaking will connect you only to players with skill similar to you, then it will lose this feeling.

Anyway, when we will have some ranking system then it will be possible to do similar things like matchmaking for server owners (can connect only when have level X etc.) or we can add "Quick play" button for randomly choose some crowded server. But there will be always also server browser.
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Discussion / Re: How do we attract more players?
« Last post by BFG on April 20, 2018, 01:25:01 AM »
Also, most people nowdays don't go searching for servers, since most modern games have a matchmaking system. They just wanna click "Play" and have a game to play. Murnatan kinda needs one if it ever hopes to reach a larger audience, but all the other stuff already mentioned should take a much higher priority.
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