No. First - UE4 already have some packaging system (all assets in one file). Second - we want not to use even that UE4 system.
Assets should be distributed in common UE4 format for easy modding. We will probably release also all textures and objects (because it cannot be exported from UE4 format - I think) again - for modders.
That is our plan. We did not tried it yet, maybe one file with all assets inside have some optimizations (faster loading?), maybe it can be combined with separated assets etc. We need to look at that later.
Thanks you for the answer, i know that Tribes Ascend (compiled files) was "cooked" (CookedPC) folder in the game data, that wasn't that bad anyway because using this system reduced loading time this quickly loaded any models/textures dynamically from the cache.
"One special file, which is Textures.tfc (.tfc for Texture File Cache), contains all the streaming textures."
Some info can be found there
http://udn.epicgames.com/Three/ContentCooking.html Maybe you are gonna use that as well ?.
Game packing
I did not expect that and it was a good joke
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