Author Topic: Hitsounds?  (Read 3606 times)

Offline Machine Medic on: January 01, 2015, 04:09:02 AM

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I'm just curious to see if there are any plans to implement support for any sort of hit indicators like those found in Quake or TF2.

(Quake hitsound)

« Last Edit: January 01, 2015, 07:43:20 PM by Machine Medic »
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Offline Loki #1 on: January 01, 2015, 11:32:56 AM

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I guess this has got nothing to do with TF2 or Quake 3

Offline Machine Medic #2 on: January 01, 2015, 07:42:49 PM

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I guess this has got nothing to do with TF2 or Quake 3

TF2 and Quake 3 hitsounds.



« Last Edit: January 01, 2015, 08:47:37 PM by Machine Medic »
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Offline Loki #3 on: January 01, 2015, 08:36:11 PM

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I just try to be a really really annoying person.

Offline Machine Medic #4 on: January 01, 2015, 08:47:21 PM

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Quote from: Loki
I just try to be a really really annoying person.

This is not an off-topic thread, do not derail my original post.

Cease and desist - First warning attempt.

« Last Edit: January 01, 2015, 09:10:53 PM by Machine Medic »
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Offline grmg.pl #5 on: January 02, 2015, 12:07:44 PM

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Cease and desist - First warning attempt.
Cease and get brain. Another warning attempt.

While I agree that threads should be on topic more or less since this is in Murnatan's "ideas" category, YOU MM should listen very carefully:

1. "I'm warning you" aka. ... or you'll do what MM? Report Loki for on off topic post?
2. Your thread? YOUR F THREAD???
3. You are a control freak - a person who is afraid of the changing variables and unpredictable elements. Low self conficence. Do not put your problems/solutions on others as it's a very BAD set of traits you're trying o push here.
4. Go boss around people on your perfect server.
--------------------------------------------------------------

Hitsounds on the player that shoots are perhaps-no idea. Hitsounds on player that is being shot are much better, since they make the game more real (not a big concern anyway, :D) BUT they do create more realistic enviroment and thus provide an bit more immersion to the players.

Offline Machine Medic #6 on: January 02, 2015, 01:48:36 PM

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Quote from: grmg.pl
Cease and get brain. Another warning attempt.

While I agree that threads should be on topic more or less since this is in Murnatan's "ideas" category, YOU MM should listen very carefully:

1. "I'm warning you" aka. ... or you'll do what MM? Report Loki for on off topic post?
2. Your thread? YOUR F THREAD???
3. You are a control freak - a person who is afraid of the changing variables and unpredictable elements. Low self conficence. Do not put your problems/solutions on others as it's a very BAD set of traits you're trying o push here.
4. Go boss around people on your perfect server.



Review the following:

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You have violated the terms of use for this forum, as well as Rotacak's posted rules by posting hateful content and effecting a targeted personal attack.

Do not derail my original post.  Do not post hateful content on my topics.  Do not attack me.   

Cease and desist - Final warning attempt.

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Offline grmg.pl #7 on: January 02, 2015, 02:14:24 PM

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Cease and desist - Final warning attempt.
Quote
threatening

Actually, I think it's about you, because you are threatning me, and you were thretning Loki.


Quote
abusive, vulgar, hateful, harassing, obscene, profane
Please explain in LOGICAL terms, by pointing to my post where EXACTLY is it: abusive, vulgar, hateful, obscene or profane. Do so on OPEN forum or at least in PM to me. Without this you only do a powertrip and promote cesorship without using LOGICAL arguments.


Quote
No personal attacks and harsh language.
No personal attack. I'm voicing my opinion on how I feel about what you wrote in your post. Just beacause it isin't prasing you and you MIGHT "feel bad for OMG 1h" because "someone on the internet" told you "something you didn't wanted to hear" - doesn't mean someone shouldn't say it.

Grow a pair.  It's there for a reason, whatever way you are swinging.

EDIT: you don't wanna hear what I have to say, leave or put me on ignore list.
« Last Edit: January 02, 2015, 02:31:40 PM by grmg.pl »

Offline Loki #8 on: January 02, 2015, 06:07:28 PM

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Machine Medic you sound ridiculous. Just listen to yourself.

I wrote "I guess this has got nothing to do with TF2 or Quake 3"

by that I am implying that this isn't by any chance similar to these games THUS it shouldn't really contain such an arcadic part.

Offline kdude63 #9 on: January 02, 2015, 07:12:58 PM

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Cease and desist - First warning attempt.
Cease and get brain. Another warning attempt.

While I agree that threads should be on topic more or less since this is in Murnatan's "ideas" category, YOU MM should listen very carefully:

1. "I'm warning you" aka. ... or you'll do what MM? Report Loki for on off topic post?
2. Your thread? YOUR F THREAD???
3. You are a control freak - a person who is afraid of the changing variables and unpredictable elements. Low self conficence. Do not put your problems/solutions on others as it's a very BAD set of traits you're trying o push here.
4. Go boss around people on your perfect server.
--------------------------------------------------------------

Hitsounds on the player that shoots are perhaps-no idea. Hitsounds on player that is being shot are much better, since they make the game more real (not a big concern anyway, :D) BUT they do create more realistic enviroment and thus provide an bit more immersion to the players.

Fucking hell, you guys are total assholes.

grmg, don't be a Loki. You're arguing for the sake of arguing. Yes, he's a control freak. That's also completely and utterly irrelevant to the topic. Loki's a troll. He's sick of his shit, and I would be too.

Also, your statement is unclear. Do you mean sounds that only the player being shot can hear?

Machine Medic you sound ridiculous. Just listen to yourself.

I wrote "I guess this has got nothing to do with TF2 or Quake 3"

by that I am implying that this isn't by any chance similar to these games THUS it shouldn't really contain such an arcadic part.

This game attempts to be similar to Tremulous, which uses the Q3 engine. It's not technically an arena shooter, but it should still have some elements of it.
« Last Edit: January 02, 2015, 07:14:38 PM by kdude63 »

Offline grmg.pl #10 on: January 02, 2015, 07:34:08 PM

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You're arguing for the sake of arguing.
I WILL NOT roll over and play dead just because MM can't stand being told a few not-positive words (what I've said doesn't eveb borders "harsh").


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Do you mean sounds that only the player being shot can hear?
Hitsounds on enemies that you are shooting at, coming from them, when your shot lands.

Offline Loki #11 on: January 02, 2015, 07:55:58 PM

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This game attempts to be similar to Tremulous, which uses the Q3 engine. It's not technically an arena shooter, but it should still have some elements of it.

As much Tremulous had nothing in common with Q3 except engine, Murnatan has got nothing to do with an arena shooter.

Offline kdude63 #12 on: January 02, 2015, 09:43:42 PM

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You're arguing for the sake of arguing.
I WILL NOT roll over and play dead just because MM can't stand being told a few not-positive words (what I've said doesn't eveb borders "harsh").


Quote
Do you mean sounds that only the player being shot can hear?
Hitsounds on enemies that you are shooting at, coming from them, when your shot lands.

Nobody is expecting you to "roll over and play dead", however, defending a regular troll just because medic is bossing him around is just as ridiculous, and being a dick about it on top of it is uncalled for.

Also, I believe what he meant when he said hit sounds is exactly what you described.



This game attempts to be similar to Tremulous, which uses the Q3 engine. It's not technically an arena shooter, but it should still have some elements of it.

As much Tremulous had nothing in common with Q3 except engine, Murnatan has got nothing to do with an arena shooter.

Fair enough, however Tremulous did have hit sounds like TF2 and Q3.

Offline Loki #13 on: January 03, 2015, 10:07:24 AM

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Fair enough, however Tremulous did have hit sounds like TF2 and Q3.

I'd like to hear them at least once in my 6 years.

Offline Rotacak #14 on: January 03, 2015, 09:30:57 PM

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I'm just curious to see if there are any plans to implement support for any sort of hit indicators like those found in Quake or TF2.

(Quake hitsound)

Yes, sounds will be different for different amount of HP.