Author Topic: Elevators and other transportation characteristics  (Read 2369 times)

Offline Axl on: March 24, 2015, 05:18:07 AM

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Will we be able to the change how high up a elevator will go or is it set to a certain height?
Formally known as the "Stat Padding Try Hard" on World of Tanks.....

Offline Rotacak #1 on: March 25, 2015, 12:16:56 PM

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You can go up from bottom to top of that building. If you want to go higher then you need to build more elevators.

Offline Axl #2 on: March 25, 2015, 10:51:15 PM

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Oh ok i see...
Thanks for the info!  :D
Formally known as the "Stat Padding Try Hard" on World of Tanks.....

Offline grmg.pl #3 on: March 27, 2015, 09:33:45 AM

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Map is missing textures, plz reinstall.

BTW: is this and early version of a map or just a placeholder?

Offline Rotacak #4 on: March 27, 2015, 12:21:25 PM

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:)

It is only testing "map", not for playing games. It have not even shadows computed.

Real map looks different. This is screen from underground of theme map Pandora.

Offline grmg.pl #5 on: March 27, 2015, 04:45:11 PM

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Offline Axl #6 on: March 27, 2015, 07:37:37 PM

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Looks amazing hopefully computer can handle it!
Formally known as the "Stat Padding Try Hard" on World of Tanks.....

Offline Machine Medic #7 on: March 27, 2015, 08:52:17 PM

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This popped into my head when I saw that:




Pandora definitely has the Quake aesthetic going for it.

The brick walls could use some bump-mapping (or perhaps some more directional lighting if it's already there but simply not visible), but otherwise it looks good.

Going for an underground desert ruin of some sort, I'm guessing?

« Last Edit: March 27, 2015, 08:53:54 PM by Machine Medic »
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Offline Axl #8 on: March 28, 2015, 07:54:23 AM

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That looks really familiar.....
Yet I have never played any other quake game besides Trem...
Formally known as the "Stat Padding Try Hard" on World of Tanks.....

Offline TheTravellingMerchant #9 on: March 29, 2015, 02:58:55 PM

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Its looking really good! Those are some serious jaggies though. o.o