Ok, the jury made a decision:
Murnatan will be Unreal Engine 4 game.
That's a good news, right ?
Here's why we think this is a good idea (besides the obvious).
Even if porting of all the source code, menus, maps, sounds, objects and so on from UDK (UE3) will take some time, we believe the work in UE4 will be faster, so there shouldn't be any major delay in development.
UE4 also offers acces to the source code and that simplifies a lot of problems. We can see how things work internally and therefore we can be more effective.
At last but not least, we don't like to stay with older systems, when it's not absolutely necessary.
So here we are. Now it's time to learn something new. But after all, isn't that what we do all the time ?
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