Author Topic: Manual construction & Legacy edition.  (Read 1466 times)

Offline Machine Medic on: June 18, 2015, 02:13:45 AM

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I had two ideas I thought I should bring up here this time...

Firstly, I'm wondering if removing the automatic construction of buildings completely might make building a more interactive part of the game.  While this won't fix the issue of players not wanting to build, I think the idea of having to stay close to structures and attend them manually while you build them might add another level of depth to the game.

Perhaps something as simple as having to target the structure with a ckit/granger and hold to make it build, or maybe something more innovative like having to individually target and build different 'parts' of the structure with the same technique.  Construction should still take the same amount of time as before, but would be interrupted if you stopped attending the structure.  I think this is an idea worth consideration, and it's open for discussion.  After all, the alternative is being stuck with a build timer and a pathetic sidearm for 20 seconds.



Secondly, I know the idea of a Collector's Edition of the game was briefly touched a few years ago, but I'd like to brainstorm a few ideas for what we might chose to include in such a version.  I am also curious to see if Rota might be interested in releasing an additional early-access-only limited Legacy Edition as well...  Something targeted at pre-release supporters, play testers, and 1.1 veterans.  Mainly the first two, though.  We all know how cheap a lot of 1.1 players tend to be.

I was thinking some custom skins would be welcome in both.

Perhaps 'newer' looking versions of the default equipment for the collector's edition?  Sort of the latest-and-greatest versions of the standard-issue armor and weapons?  Definitely add some real bad-ass variations on the aliens as well.  Perhaps some color features resemblant of warpaint on top of some reworked darker/lighter/bloodier/etc. textures.

And conversely, maybe some sort of older, more nostalgic weapons for a legacy/limited-edition version... Something to subtly pay homage to the way things were, something with the sentiment; "I participated in history".  An artistic extrapolation of what could have been many years in the future of the 1.1 universe, perhaps.  I'm not suggesting you copy trem, but rather that you might try to re-imagine that unique 1.1 aesthetic in a completely new way.  A sort of relic from a foregone era, sort of like this.  Maybe even a sausage reference of some sort as an easter-egg if you feel so bold.  I'm not certain what aesthetics limited-edition alien skins should have, but they should be something very special... I'm just not sure what.  These are just ideas, mind you.

I'm curious to see what people think of these ideas. 

« Last Edit: June 18, 2015, 03:00:56 AM by Machine Medic »
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Offline grmg.pl #1 on: June 18, 2015, 11:03:45 AM

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Quote
We all know how cheap a lot of 1.1 players tend to be.
All 20 of them.

I can imagine Rota giving an interview: "well, we sold 40 copies to 40 old 1.1 and 1.2 players. This means we achieved 100% of sales target and we have 100% domination of this segment of market, this is something neither Witcher 3 nor CoD5 could achieve". Lmao :D


Quote
Something to subtly pay homage to the way things were
I should probably reiterate that I'm not gonna buy Murnatan if it doesn't have Mission1_b7 in it. Don't forget the RC trick. :)
« Last Edit: June 18, 2015, 11:07:27 AM by grmg.pl »

Offline Machine Medic #2 on: June 18, 2015, 05:25:56 PM

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lol... that map was always in rotation on Starburst.

 ;)

I might just have to get around to re-making Treecannon or something eventually.  UDK wasn't too difficult, I can't imagine UE4 is too much different except from the back end.

Maybe even an ATCS reboot if I feel particularly adventurous. 

[/derail]
« Last Edit: June 18, 2015, 05:30:30 PM by Machine Medic »
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Offline Rotacak #3 on: June 21, 2015, 09:50:57 PM

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Removing automatic construction of buildings would definitely change gameplay and can be nice in some way. It is good idea to try it, maybe also make some option for this in server administration. It will need more changes - for example you will be last alive human, you will build spawn and die. Spawn will not be finished and nobody will finish his construction phase. And also nobody will spawn anymore = humans cannot spawn, but they not lost. Until some alien will destroy that unfinished spawn.
And on the other hand now you will place building and you can start placing next building. When first finish building then you can immediately place next building. But with new building system you need to care about first building until end of building phase and only after that you can start placing next one. Which will slow down building process which can make bases more vunerable. But again - more players maybe can help to build faster one building, so it can be in some way also less vunerable. It is big impact on building system and good thing to test it.

Collector edition is far away. Better are badges and similar for early access. But with special skins are probably two problems. 1) I am not sure if in-game shop will be in early access version 2) I am not sure if all skins etc. will be "open source". We need to solve that. Because if it will be open = everyone can copy and use that texture. So if you will obtain special limited skin, anyone can use it as own skin. So, we will see.