Author Topic: Did anyone else find himself suddenly possessing 9 evos?  (Read 1742 times)

Offline Loki on: March 26, 2018, 03:14:03 PM

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I teamkilled a granger with my pounce, which might have been the reason for that. I was fleeing back to the base to heal and when I'd look at my evocount it was 9. Am I having visions or did it actually happen?

Offline Rotacak #1 on: March 26, 2018, 03:58:04 PM

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I teamkilled a granger with my pounce, which might have been the reason for that. I was fleeing back to the base to heal and when I'd look at my evocount it was 9. Am I having visions or did it actually happen?
I have suspicion about evo/credits "cheating" too. But can't track it down. There is complex system behind that to count asists etc. So if you will hit enemy and someone will kill him later then you will still get some portion of reward.

We need to repeat that problem exactly to find what is wrong.

Offline Machine Medic #2 on: March 26, 2018, 05:37:42 PM

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Going along with this theme, I've noticed that every person who tags an enemy character with at least one bullet before that enemy dies seems to get 100% of the kill reward.

I.E.

Player A deals 180 damage to Enemy
Player B deals 19 damage to Enemy
Player C deals 1 damage to Enemy

All three players get 350 credits when Enemy dies.
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Offline Loki #3 on: March 26, 2018, 05:45:08 PM

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All three players get 350 credits when Enemy dies.

Sounds like proper Communism.

Offline Machine Medic #4 on: March 26, 2018, 05:59:37 PM

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To clarify: 350 credits where 350 is the entire value of the kill.

I.E. Players are being awarded 300% of the total kill value in this case.

Probably just a little math error somewhere that isn't proportioning things.
« Last Edit: March 26, 2018, 06:24:47 PM by Machine Medic »
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Offline ViruS #5 on: March 26, 2018, 07:43:35 PM

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haha, reminds me of several credit-distribution bugs I had when making my ProTrem mod for ns2. The problem I think was that the credit cap per kill and modifiers weren't properly set, simple typos.
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Offline Loki #6 on: March 26, 2018, 08:34:57 PM

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Ok it's a confirmed bug. Teamkilling a granger gives you 9 evos. Submitted the bug.

Offline Rotacak #7 on: March 26, 2018, 08:41:53 PM

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Going along with this theme, I've noticed that every person who tags an enemy character with at least one bullet before that enemy dies seems to get 100% of the kill reward.

I.E.

Player A deals 180 damage to Enemy
Player B deals 19 damage to Enemy
Player C deals 1 damage to Enemy

All three players get 350 credits when Enemy dies.

Ok it's a confirmed bug. Teamkilling a granger gives you 9 evos. Submitted the bug.

Looks like two different bugs. But nice, now it can be fixed.