Quote 2: I can draw a graph relating to economics. First it starts off high as a free, then drops by about half upon putting a price, then slowly decreases through erm.. whatever you call y = k/x + c.
This is your OPINION not a fact based on actual data.
Most people that I know that play WoW and such that require users to pay monthly do so illegally through some sort of hack
Provide a proof from the "most people you know". Especially whan you're talking about WoW.
I'll have to check that out, mb some data is available (free vs paid usercount).
0. This is mostly done for my amusement and positive expectation about the amount of people playing T2.
1. I don't know if it is appropriate to post it this thread/section, move if necessary.
2. This is speculative, based on little data available to me. This is speculation, not a hard data.
3. For some reason NS2 sales stats are nowhere to be found, even tho most for games released in fall 2012/January 2013 there are at least some stats.
Anyway, lets speculate (!) about NS2:
The game is being sold for 3+months now (oct 31st). First week - 140 000 copies. No tother data :/.
Lets assume that the hype was high, people were hooked and in the other 3 weeks they again bought 3x 140 000 copies. We now go to December, Lets be overly optimistic and assume the sales go down 25% every week. 105 000. 80 000. 60 000 45 000. Lets Go to january 2013. The sales go down 50% every week. 22 000. 11 000. 5000. 2000.
Total: 890 000 + copies sold. I say its total bull (I assume "if the big news was 140 000 in the first week, where is the rest of the big news about NS2 sales"). 250 000 - 300 000 copies were sold IMO
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That means 250 000 players right? Well, lets go over
http://ns2stats.org/all/indexFrom the half of Nov 2012, the approximate number of players/day is 750-1500. Lets assume 1100/day.
Dec 2012: same like Nov, but we cut out Christmas holidays. 1100/day.
Jan 2013: besides some spikes - 1500-2000/day. Assume 1700/day.
Assuming, these are different people every time (total bull ofc) we get 30x1100+1x1700=84 000 players. Thats just above half of the first week sales. Where's the other half? Where are the people who bought NS2 after the first week?
Anyway, people WILL buy the game even if it is 25$ per copy. Ofc marketing applies, but that's another philosophical discussion.