Poll

Should recoil be implemented in Murnatan?

Yes, always on.
2 (33.3%)
Yes, as an ingame votable serverside option/clientside option.
2 (33.3%)
No, no recoil in this game (except for HMG).
2 (33.3%)

Total Members Voted: 6

Voting closed: April 25, 2013, 12:03:50 AM

Author Topic: Recoil Poll  (Read 2323 times)

Offline Machine Medic on: April 18, 2013, 12:03:50 AM

  • Hero
  • *****
  • Posts: 643
  • Likes: 12
  • Gender: Male
  • Been there. Done that.
    • View Profile
    • Awards
This poll is to find where support stands on the matter of recoil in this game.


Adding recoil as an always-on function will mean it will always be on, and cannot be turned off.

Adding recoil as an ingame votable option will mean players can vote to turn recoil on or off on a server, as long as the server allows voting on that g_var. 

Removing recoil from the game completely means that weapons will not behave realistically, and will not kick at all, with the exception of the HMG/Chaingun.


Keep in mind, this is a poll for gun recoil, NOT bullet spread.

« Last Edit: April 18, 2013, 01:55:01 PM by Machine Medic »
2x 980ti @1.3GHz, 5820k @ 4.4GHz, 32GB DDR4 @ 2.4GHz, SSD 950 512GB & 850 1024GB.

=\Co-Leader of Contra Clan/=

Offline Rotacak #1 on: April 18, 2013, 11:19:05 AM

  • Administrator
  • Hero
  • *
  • Posts: 724
  • Likes: 14
  • Gender: Male
    • View Profile
    • Awards
BTW, it would be client-side option. These things are not controlled by server.

Offline Machine Medic #2 on: April 18, 2013, 01:55:31 PM

  • Hero
  • *****
  • Posts: 643
  • Likes: 12
  • Gender: Male
  • Been there. Done that.
    • View Profile
    • Awards
 - Edited.

I just figured that it might be nice to have all players in a server using the same settings, but I suppose it doesn't really matter.
2x 980ti @1.3GHz, 5820k @ 4.4GHz, 32GB DDR4 @ 2.4GHz, SSD 950 512GB & 850 1024GB.

=\Co-Leader of Contra Clan/=

Offline Loki #3 on: April 18, 2013, 03:05:04 PM

  • Hero
  • *****
  • Posts: 707
  • Likes: 3
  • Gender: Male
  • Awards
    2
    4
    • View Profile
    • Awards
clientside option means that recoil will be most likely nullified by client.

Offline kdude63 #4 on: April 18, 2013, 04:35:53 PM

  • Newbie
  • *
  • Posts: 35
  • Likes: 4
  • Gender: Male
    • View Profile
    • My blog
    • Awards
Damnit, who let Loki have a say in this?

Anyway... Switchable clientside recoil is better than none I guess...

Offline Rotacak #5 on: April 19, 2013, 11:41:58 AM

  • Administrator
  • Hero
  • *
  • Posts: 724
  • Likes: 14
  • Gender: Male
    • View Profile
    • Awards
- Edited.

I just figured that it might be nice to have all players in a server using the same settings, but I suppose it doesn't really matter.
I see, that is possible too.

Offline Machine Medic #6 on: April 19, 2013, 01:23:35 PM

  • Hero
  • *****
  • Posts: 643
  • Likes: 12
  • Gender: Male
  • Been there. Done that.
    • View Profile
    • Awards
<3 Rotakak.

This is why I support this project, and not original trem...  Timbo and all the others would've just told us to go to hell and code it ourselves right away, lol.
2x 980ti @1.3GHz, 5820k @ 4.4GHz, 32GB DDR4 @ 2.4GHz, SSD 950 512GB & 850 1024GB.

=\Co-Leader of Contra Clan/=

Offline Rotacak #7 on: April 20, 2013, 10:14:13 AM

  • Administrator
  • Hero
  • *
  • Posts: 724
  • Likes: 14
  • Gender: Male
    • View Profile
    • Awards
code it ourselves
True, that was practically only one possible answer to any suggestion there.