Author Topic: Jetpack and flamethrower.  (Read 8910 times)

Offline grmg.pl on: November 19, 2012, 03:45:13 PM

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1. Adding momentum to jetpack. Remember grangercannon, when you launched from the jumppads, using jetpack while flying immediately canceled any movement. So instead, why not keep a part of your momentum, making the jetpack a little less maneuverable, but still possible for most people to use and for noobs to jetcamp, and for jetcampers to die more often due to their path being more predictable.

2. Either overheating, ammo reload, self-damage or minimal range/deadzone added to f-lamethrower, with finger extended to people who stand one place and continuously spam flame into the door, preventing anything smaller than goon to come out.

3. Automated !warn to people who run around flaming everything but not the Muffin driven mara, without paying any attention to friendly fire. You flame 20hp+ you get !warn.


Offline Rotacak #1 on: November 19, 2012, 04:02:56 PM

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1. I think that stopping part is bug. We will not implement this bug :)

2. Flamethrower will be based on this welding "machine":

You will be able to adjust fire by mixing two gases. We do not plan ammo reload, but self damage like in 1.1 yes.

3. No, everyone have to pay attention on their weapons. Sometime it is even requested.

Offline grmg.pl #2 on: November 19, 2012, 06:38:58 PM

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Ok, so from the other side: what can be done to prevent or reduce flamer spam?

Offline Lancer #3 on: November 19, 2012, 08:45:31 PM

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Ok, so from the other side: what can be done to prevent or reduce flamer spam?

An alien who is resistant to fire ofcourse :-)!

Offline Rotacak #4 on: November 19, 2012, 10:44:28 PM

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Ok, so from the other side: what can be done to prevent or reduce flamer spam?
I don't think that this is problem. Maybe in 1.2, because there is flamer stronger.

Offline Gunther #5 on: November 21, 2012, 04:37:51 PM

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I think in Nalf's mod, Basilisks were extremely resistant to fire. Implement that?
Now you see me...now you don't...headshot

Offline Lancer #6 on: November 21, 2012, 05:18:24 PM

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I think in Nalf's mod, Basilisks were extremely resistant to fire. Implement that?

Basilisks were kinda resistant for it yes :)
Is a cool feature.

Offline Rotacak #7 on: November 21, 2012, 05:32:18 PM

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We do not plan to make Basilisks resistant for fire.

But it is very easy to add that feature, so like option for server owners - no problem.

Offline Nomad #8 on: November 21, 2012, 06:40:56 PM

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I never had a problem with flamewhores, they deal more damage to their teammates than their enemies.

Offline mario #9 on: November 21, 2012, 07:22:27 PM

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We do not plan to make Basilisks resistant for fire.

But it is very easy to add that feature, so like option for server owners - no problem.

Will there be a better way to stop the Basilisks from holding you down?

Offline Rotacak #10 on: November 21, 2012, 07:45:11 PM

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Will there be a better way to stop the Basilisks from holding you down?
No.

Offline Gunther #11 on: November 22, 2012, 05:46:49 PM

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Better question – Since new "hit-boxes" will be implemented, will that fix the problem of Basilisks NOT being able to grab because of lag?
Now you see me...now you don't...headshot

Offline Rotacak #12 on: November 22, 2012, 06:01:01 PM

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Better question – Since new "hit-boxes" will be implemented, will that fix the problem of Basilisks NOT being able to grab because of lag?
That is hard to say at this time, but I did not saw anything like that. Or do you mean with unlagged off?

Offline Gunther #13 on: November 22, 2012, 08:12:35 PM

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On RCZ server, when you have a ping of ~205, and try to grab a Human with basi, or even bite with Dretch, you can't because the rest of the game says you're not at that location yet. Since "hit-boxes" would be completely natural, would this be corrected?
Now you see me...now you don't...headshot

Offline mario #14 on: November 22, 2012, 09:16:14 PM

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Will there be a better way to stop the Basilisks from holding you down?
No.
Awww man, i just hate the way they hold u down and u can't move unless u try to pull and jump