Author Topic: Video just for fans...  (Read 3692 times)

Offline mopython on: August 17, 2015, 06:23:51 PM

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This video is our way of "THANK YOU". Thanks to all of you, our patient and loyal fans, supporters and friends. It has been a long ride till now, but today is the day, when you will see Murnatan alive.

Well, not "playable" alive, we are still not done yet. There will be a lot of improvements in the final game. But we wanted to give you an insight into the progress we made since last news. Hope you will like it. And don't worry - maybe it looks like we went through some kind of apoc-alien-psey, but sure there will be aliens in Murnatan. Actually, you can see one even in the video.

Find him right now!


link to „Just for fans” on Youtube
« Last Edit: December 09, 2015, 04:51:02 PM by mopython »

Offline Machine Medic #1 on: August 18, 2015, 12:36:25 AM

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Looks like a good start.

Like Rota mentioned, it's not entirely at an alpha state yet, but looking good.

My only question is regarding the mouse responsiveness of this build of UE4.  Does the mouse input feel as snappy and light as IOQuake3?  Do you have the ability to utilize raw mouse input, or are you stuck with UE4's built in mouse control?

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Offline Nomad #2 on: August 18, 2015, 02:41:26 PM

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I really hope you don't make the game too realistic and it maintains the old q3 engine trem feel. Looks awesome so far.

Offline Axl #3 on: August 18, 2015, 07:52:33 PM

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Maybe when the beta comes out add more knockback to the guns it looks a little wierd XD even though I think that might just be because it is in pre alpha...

Also make sure that the gui dosen't have so much clutter...

Then I... Will be happy  :)
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Offline Machine Medic #4 on: August 18, 2015, 09:28:37 PM

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Some good weapon firing, walking, and reloading animation keys for future reference:

https://www.youtube.com/watch?v=iXVsA7svFDk


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Offline Loki #5 on: August 19, 2015, 08:53:36 AM

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Looks amazing so far!

Offline Rotacak #6 on: August 19, 2015, 12:51:42 PM

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My only question is regarding the mouse responsiveness of this build of UE4.  Does the mouse input feel as snappy and light as IOQuake3?  Do you have the ability to utilize raw mouse input, or are you stuck with UE4's built in mouse control?
I feel ok with default mouse control. It seems good. So we did not examined mouse input possibilities yet.

Offline roadblock #7 on: August 21, 2015, 09:19:34 PM

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Offline Prophet #8 on: August 31, 2015, 06:31:56 PM

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Wow!  I'm getting hyped

Offline TheTravellingMerchant #9 on: October 04, 2015, 11:24:24 PM

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Graphics wise, its looking great! I'm quite unsure of the weapon choices, viewmodels and animations though. They look very.. basic. Gunfire doesn't even look like shooting, no proper recoil.

Loving the looks though. Is that the new builder we saw killed?

Offline Rotacak #10 on: October 06, 2015, 10:38:43 AM

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Yes, it looks basic. It will be reworked.

Loving the looks though. Is that the new builder we saw killed?
Yes.

Offline TheTravellingMerchant #11 on: November 17, 2015, 06:58:34 AM

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In that case.. It should be a little cuter  ;)