Author Topic: Animated scene - from concept art to 3D scene  (Read 13407 times)

Offline grmg.pl #15 on: December 17, 2012, 02:14:01 PM

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This is totally FAKE!!!!!

It was established long time ago that you can actually see the stars in space, so this is not in space, this is just some another CGI fake :(


 ;D ;D ;D

Offline Gunther #16 on: December 17, 2012, 03:20:37 PM

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...Anyway

Will the scene be all white or will other textures be used to make it more "dirty and grimy"?
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Offline Rotacak #17 on: December 17, 2012, 05:28:48 PM

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It will be textured, but not dirty.

Offline Machine Medic #18 on: December 17, 2012, 10:35:14 PM

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'Twould be very cool if you could use some sort of Material system... then again, this is probably being made in UE3 anyways.  Lol.
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Offline ^3Pikachu #19 on: December 18, 2012, 10:15:51 PM

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I hope you're not going for the photorealist look too much, Unvanquished is already doing that.

About the scene, it feels very much like a square room with a computer tacked on as an afterthought, could benefit from more integration.

Offline Gunther #20 on: December 18, 2012, 11:19:32 PM

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I hope you're not going for the photorealist look too much, Unvanquished is already doing that.

About the scene, it feels very much like a square room with a computer tacked on as an afterthought, could benefit from more integration.
Like what?
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Offline Machine Medic #21 on: December 19, 2012, 12:18:23 AM

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Quote
I hope you're not going for the photorealist look too much, Unvanquished is already doing that.

Pshaw, no way.  The Materials concept in Unreal's graphics engines is a very powerful tool though, it'd be interesting to see this scene animated using textures as Materials.

Materials add depth, reflection, and other amazing things to simple textures.

With even the most basic low-poly surface like a road, Materials give everything life:

« Last Edit: December 19, 2012, 12:20:06 AM by Machine Medic »
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Offline Loki #22 on: December 19, 2012, 08:01:10 AM

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Quote
I hope you're not going for the photorealist look too much, Unvanquished is already doing that.

Pshaw, no way.  The Materials concept in Unreal's graphics engines is a very powerful tool though, it'd be interesting to see this scene animated using textures as Materials.

Materials add depth, reflection, and other amazing things to simple textures.

With even the most basic low-poly surface like a road, Materials give everything life:



Ye it's great thing :p

Offline Gunther #23 on: December 20, 2012, 04:43:31 AM

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Sort of off-topic: What game is the road from?
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Offline Machine Medic #24 on: December 20, 2012, 01:42:46 PM

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Offline Loki #25 on: December 20, 2012, 02:06:15 PM

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Sort of off-topic: What game is the road from?

that's none of game stuff, you can see in screen XYZ coordinates.

Offline Rotacak #26 on: January 17, 2013, 04:30:23 PM

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Another pictures.

Offline Gunther #27 on: January 17, 2013, 04:52:48 PM

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Offline ViruS #28 on: January 19, 2013, 01:51:12 PM

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Any ideas for posters that we could use for example... desktop wallpapers?
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Offline Gunther #29 on: January 19, 2013, 09:56:21 PM

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If you just take the websites background and stick the logo in the black space, that could work already.
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