debating :S [
get ready...]
Peeps [new players, not Trem community, if it wasn't clear] don't want a new 1.1, like Unvanquished.
They want something new, something fun as hell to play, and something to abuse their graphics cards with.
The gaming community does not want to play a new, ugly looking QA3-ported playoff of Call of Duty with aliens (Unvanquished).
...
A paid, UE3 game also guarantees no F2Ps. It's a fact... nobody likes them.
meh. Unvanquished isn't supposed to be a better tremulous, it's branching off like trem did off gloom. It's not really on a pure quake engine like before. The source itself is different with an exception of the gamelogic (gameplay) which is somewhat similar, not identical.
Also, Unv has no relation to COD. We don't even have iron sights, proning or that sorta stuff.
Another point - Currently (well last time i checked), TF2 is the most popular game played (not downloaded) on steam, and it's a F2P.
However they have paid/fulltime developers + free game, so obviously this can't fail. (Hence my point earlier, can't remember when/where it was)
Tremulous 2: this, genetically spliced with Mass Effect, Deus Ex, Borderlands
No more low-poly models, low-res textures (replaced with dynamically-rendered Materials), single sound sets, horrible animations, or the god-AWFUL original homescreen and UI.
FYI I can't open those links. My internet is capped at ~0.5-5 kb/s. Probably max around 10 kb/s. I cbg reading those.
To get high poly and awsome assets is the matter of the creator of the assets. Tremulous assets were created in 2002-2004ish and not many computers can handle high poly back then. Unvanquished's new models are high poly btw. It's probably why you compared it to COD with aliens.
The odd looking basi/mara/goon is going to be replaced, they're just placeholders along with the old trem models.
Also, high resolution - Yet again, it's the creator's choice. Not the engine. The engine can handle high resolution textures as long as the system is able to handle it.
Crappy map - Yet again, the creator's choice. You can create maps on blender or 3D s max if you want, and can be bothered porting it to radiant. I remembered someone did a map render port in 2008 and that map was glorious, and realistic. Was awsome.
You probably had a crappy client also for the main menu, if you're bothered about looks. I doubt that trem2 will have a good menu at first, probably it'l be something like unv's current one.
Unv menus are to be worked on as well.
Crappy ui - Yet again, I don't think many people had widescreen CRTs/LCD/Plasmas in 2006. In fact, my school was still using those teeny CRT with resolutions of 640p. Even when i first played trem I did so on a CRT. Mostly it was either CRT or laptop those days...
You can get unstreched and better uis (because the game allows it, i bet trem2 won't) from google, if you can be bothered searching it up.
I don't think you ever tried trem gpp, but their uis aren't stretched either.
Single sound sets - They were intentional. For example, your opponent is about to die. It was originated from Q3.
"replaced with dynamically-rendered Materials" -