Murnatan
Community => Suggestions, ideas => Topic started by: JohnMapiga on April 16, 2013, 12:53:34 AM
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Hello guys,
when I looked today to get some news of tremoulous a game that gave me a lot of fun, I found your project and website.
it inspired me to make a proposition for a logo for Murnatan and I hope it will inspire other graphic artists to do the same.
weather you like my work or not it doesn't matter to me, as long as others feels to give that project a hand because I really want badly to play that game again, I miss so much the gameplay !!!
Comon every body join the fun ;)
Edit :
I used Illustrator for the logo shapes and Photoshop for the visual.
"Murnatan" font is created by me
Other font is a simple Arial
To the devs : you can PM or email me if my work interested you
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(http://i1115.photobucket.com/albums/k553/TankCrusher210/MMA1_zps8425720e.png)
A++
Edit: What program did you use to create that, by chance?
If you added a few stars in the background, it would kick ass even more.
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A++
I second this.
Also, I'm pretty sure he used Photoshop. (As is pretty much required for anything amazing like this.)
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Nice, what about making background more detailistic? like adding some stars etc.
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Nice, what about making background more detailistic? like adding some stars etc.
Of course you're right about details, lets say it is just a rough to give an idea.
For that kind of presentation I would need also realistic 3D assets from the game to complete it.
Adding stars is on my mind also adding explosions on earth and pushing details in generals to obtain a more dramatic picture.
Thank you all for you're nice feedback ;D.
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just posted on my first post a new version of it with a space background ;D
it is the V2 picture
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just posted on my first post a new version of it with a space background ;D
it is the V2 picture
that's what I'm talking about.
where you got the Earth from anyway?
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where you got the Earth from anyway?
From NASA for high res details 8), did'nt took the time to do it from scratch.
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where you got the Earth from anyway?
From NASA for high rez details 8), did'nt took the time to do it from scratch.
[/quote]
ahaha like a bawss
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the original file I'm working on is 7087x4724 pixels to obtain in 1920x1080 that quality, also it allow me tu push deeper the details part.
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Okay.
The project I already thought was fucking good...
Just got 132% better.
8)
(http://i1115.photobucket.com/albums/k553/TankCrusher210/MMI_zps804ed90d.png)
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Now, you see... when I have long periods of time to myself and not a huge number of posts on these forums to keep me entertained, I get ideas.
If you were to have Rotakak's team (who obviously isn't doing anything without funding at the moment) help you convert the 2Ds in your image into 3D models and textures... you could really be onto something.
I'm also thinking that if you can work with a Czech team, Rota may or may not be interested in volunteer help with various things in the future...
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Now, you see... when I have long periods of time to myself and not a huge number of posts on these forums to keep me entertained, I get ideas.
If you were to have Rotakak's team (who obviously isn't doing anything without funding at the moment) help you convert the 2Ds in your image into 3D models and textures... you could really be onto something.
I'm also thinking that if you can work with a Czech team, Rota may or may not be interested in volunteer help with various things in the future...
rotakak ;D
online help is good but I think there will be a lack of teamwork...
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online help is good but I think there will be a lack of teamwork...
Well all depend on the online workflow that will be set up.
volunters are part of a lot of project over the net, some gives money to a team and others give skills depending of what is worth for the project to be up.
And the success relay also on the mutual respect shared by all participant wether they are paid or not.
Personaly I strongly think that a commercial project can take advantage and must take advantage of both philosophies Open source and internal developpement.
While there is a paid team to lead the developpement and garanty the business professionalism, an other team can be set up to contribute (somehow to help and reward the risks taken by the business team).
It is all about "how dedicated I am ready to support this project to get later the fun I'm seeking", it is not like if we knew that there were 5 000 000 $ ready to be invested in that project. Even so contributors would be most appreciated because they give a fresh point of view.
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I just noticed that the 2D art isn't quite centered above the earth, and the radius of the light rays.
Just thought I'd point that out in case you wanted to fix that.
;D
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I just noticed that the 2D art isn't quite centered above the earth, and the radius of the light rays.
Just thought I'd point that out in case you wanted to fix that.
;D
See this is exactly why collaborative work is important, you pointed it right ;), will fix this later.
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It is nice, especially that font. Only that "M" looks like "N". I will think about it, maybe we could use it. I will send you PM later.
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It is nice, especially that font. Only that "M" looks like "N". I will think about it, maybe we could use it. I will send you PM later.
Hi Rotacak nice to hear from you,
there are many details that would need to be fixed on this proposal, you pointed at the M and I totally agree with you.
But before doing any further modifications on that work I was waiting for you to contact me, because lets be clear it is just a proposal based on what I got from your webstie informations on the game... a few.
To be a definitive work I would need to know a lot more, for example what is the story line or the purpose of the game (even if I know you want to keep the gameplay), what is the general graphic style you've choosed (cartoon, realistic, a specific style...), what is the atmosphere (dark, bloody, girly, sexy...).
so I look forward for your PM, if I can give you a hand it will be my pleasure ;D
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You made a good use of the logo
keep up the goos work !
8)
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Good work