Murnatan

Community => Suggestions, ideas => Topic started by: grmg.pl on November 19, 2012, 03:45:13 PM

Title: Jetpack and flamethrower.
Post by: grmg.pl on November 19, 2012, 03:45:13 PM
1. Adding momentum to jetpack. Remember grangercannon, when you launched from the jumppads, using jetpack while flying immediately canceled any movement. So instead, why not keep a part of your momentum, making the jetpack a little less maneuverable, but still possible for most people to use and for noobs to jetcamp, and for jetcampers to die more often due to their path being more predictable.

2. Either overheating, ammo reload, self-damage or minimal range/deadzone added to f-lamethrower, with finger extended to people who stand one place and continuously spam flame into the door, preventing anything smaller than goon to come out.

3. Automated !warn to people who run around flaming everything but not the Muffin driven mara, without paying any attention to friendly fire. You flame 20hp+ you get !warn.

Title: Re: Jetpack and flamethrower.
Post by: Rotacak on November 19, 2012, 04:02:56 PM
1. I think that stopping part is bug. We will not implement this bug :)

2. Flamethrower will be based on this welding "machine":
(http://slovenskainzercia.sk/x-sk/inz/1477/1477847-predam-autogen-1.jpg)
You will be able to adjust fire by mixing two gases. We do not plan ammo reload, but self damage like in 1.1 yes.

3. No, everyone have to pay attention on their weapons. Sometime it is even requested.
Title: Re: Jetpack and flamethrower.
Post by: grmg.pl on November 19, 2012, 06:38:58 PM
Ok, so from the other side: what can be done to prevent or reduce flamer spam?
Title: Re: Jetpack and flamethrower.
Post by: Lancer on November 19, 2012, 08:45:31 PM
Ok, so from the other side: what can be done to prevent or reduce flamer spam?

An alien who is resistant to fire ofcourse :-)!
Title: Re: Jetpack and flamethrower.
Post by: Rotacak on November 19, 2012, 10:44:28 PM
Ok, so from the other side: what can be done to prevent or reduce flamer spam?
I don't think that this is problem. Maybe in 1.2, because there is flamer stronger.
Title: Re: Jetpack and flamethrower.
Post by: Gunther on November 21, 2012, 04:37:51 PM
I think in Nalf's mod, Basilisks were extremely resistant to fire. Implement that?
Title: Re: Jetpack and flamethrower.
Post by: Lancer on November 21, 2012, 05:18:24 PM
I think in Nalf's mod, Basilisks were extremely resistant to fire. Implement that?

Basilisks were kinda resistant for it yes :)
Is a cool feature.
Title: Re: Jetpack and flamethrower.
Post by: Rotacak on November 21, 2012, 05:32:18 PM
We do not plan to make Basilisks resistant for fire.

But it is very easy to add that feature, so like option for server owners - no problem.
Title: Re: Jetpack and flamethrower.
Post by: Nomad on November 21, 2012, 06:40:56 PM
I never had a problem with flamewhores, they deal more damage to their teammates than their enemies.
Title: Re: Jetpack and flamethrower.
Post by: mario on November 21, 2012, 07:22:27 PM
We do not plan to make Basilisks resistant for fire.

But it is very easy to add that feature, so like option for server owners - no problem.

Will there be a better way to stop the Basilisks from holding you down?
Title: Re: Jetpack and flamethrower.
Post by: Rotacak on November 21, 2012, 07:45:11 PM
Will there be a better way to stop the Basilisks from holding you down?
No.
Title: Re: Jetpack and flamethrower.
Post by: Gunther on November 22, 2012, 05:46:49 PM
Better question – Since new "hit-boxes" will be implemented, will that fix the problem of Basilisks NOT being able to grab because of lag?
Title: Re: Jetpack and flamethrower.
Post by: Rotacak on November 22, 2012, 06:01:01 PM
Better question – Since new "hit-boxes" will be implemented, will that fix the problem of Basilisks NOT being able to grab because of lag?
That is hard to say at this time, but I did not saw anything like that. Or do you mean with unlagged off?
Title: Re: Jetpack and flamethrower.
Post by: Gunther on November 22, 2012, 08:12:35 PM
On RCZ server, when you have a ping of ~205, and try to grab a Human with basi, or even bite with Dretch, you can't because the rest of the game says you're not at that location yet. Since "hit-boxes" would be completely natural, would this be corrected?
Title: Re: Jetpack and flamethrower.
Post by: mario on November 22, 2012, 09:16:14 PM
Will there be a better way to stop the Basilisks from holding you down?
No.
Awww man, i just hate the way they hold u down and u can't move unless u try to pull and jump
Title: Re: Jetpack and flamethrower.
Post by: Loki on November 22, 2012, 09:22:16 PM
Lol well just try to avoid him or have a friend nearby, or in 1.1 buy jetpack :D
Title: Re: Jetpack and flamethrower.
Post by: mario on November 22, 2012, 09:23:34 PM
Lol well just try to avoid him or have a friend nearby, or in 1.1 buy jetpack :D
It's still annoying i hate em' little suckers!
Title: Re: Jetpack and flamethrower.
Post by: Loki on November 22, 2012, 09:24:30 PM
Lol well just try to avoid him or have a friend nearby, or in 1.1 buy jetpack :D
It's still annoying i hate em' little suckers!

Get a grenade or take flamethrower and burn the floor.
Title: Re: Jetpack and flamethrower.
Post by: mario on November 22, 2012, 09:26:30 PM
Lol well just try to avoid him or have a friend nearby, or in 1.1 buy jetpack :D
It's still annoying i hate em' little suckers!

Get a grenade or take flamethrower and burn the floor.
i burn myself, but i can do it well with a luci even tho i takes away almost half of my health.
Title: Re: Jetpack and flamethrower.
Post by: mario on November 22, 2012, 10:53:31 PM
The flamethrower is very similar to the one on 'Natural 2'
Title: Re: Jetpack and flamethrower.
Post by: Rotacak on November 22, 2012, 10:55:19 PM
On RCZ server, when you have a ping of ~205, and try to grab a Human with basi, or even bite with Dretch, you can't because the rest of the game says you're not at that location yet. Since "hit-boxes" would be completely natural, would this be corrected?
I had these problems on servers with unlagged off. Can't say now how it will be, but new engine should deal with it. It is independent on shape of collision box.
Title: Re: Jetpack and flamethrower.
Post by: ViruS on November 24, 2012, 09:52:01 AM
On RCZ server, when you have a ping of ~205, and try to grab a Human with basi, or even bite with Dretch, you can't because the rest of the game says you're not at that location yet. Since "hit-boxes" would be completely natural, would this be corrected?
I understand what you mean.

According to the trem source code, basilisk grab never was unlagged. Hence it would be the same if you had unlagged off. You need to aim ahead the grabs in according to your ping. In 1.1 i just use a basilisk like a marauder on high ping servers so this doesn't really bother me.

This is kinda normal for me to not use them as much unless its a low ping server like Game Arena or Asia Unofficials because everywhere else i go is 300 ping + while european servers are generally 400+ [although europeans... damn they only get 120-250 ping on asia for some odd reason... lucky bast*rds :/]

On some occasions, i can tackle on several people with just one basilisks and shows how ping-bias basilisk is.
Title: Re: Jetpack and flamethrower.
Post by: Gunther on November 24, 2012, 03:41:09 PM
Who the crap plays on Asian servers?
Title: Re: Jetpack and flamethrower.
Post by: mario on November 24, 2012, 04:19:15 PM
Who the crap plays on Asian servers?
I played once or twice, no one was really online so i left. But ya no one really plays there.
Title: Re: Jetpack and flamethrower.
Post by: Loki on November 25, 2012, 07:47:23 AM
Who the crap plays on Asian servers?

Actually Virus is from Australia so his best ping will be there :P
Title: Re: Jetpack and flamethrower.
Post by: grmg.pl on November 25, 2012, 11:43:19 AM
Actually Virus is from Australia
Since he's playing upside down already he has no problem with wallwalking :D
Title: Re: Jetpack and flamethrower.
Post by: Gunther on November 26, 2012, 12:11:27 AM
Actually Virus is from Australia
Since he's playing upside down already he has no problem with wallwalking :D

Is it hard playing while standing on your head?  :P
Title: Re: Jetpack and flamethrower.
Post by: mario on November 28, 2012, 06:03:54 PM
Actually Virus is from Australia
Since he's playing upside down already he has no problem with wallwalking :D

Is it hard playing while standing on your head?  :P
ya but unless u have a good gun like flamethrower or luci.
Title: Re: Jetpack and flamethrower.
Post by: ViruS on December 01, 2012, 12:21:00 PM
We do get"frequent players" in comparison to other never-populated servers.. About 3-5 games a day on average i guess. But then each game can last as long as 100 minutes [Practice mode's timelimit is 100 minutes, and you can't kill each other's bases in the time as well, although you do get free creds and s3] which is a bit too  long [I'll ask wogo to reduce it to like... 45 next time i meet him]

But anyway, just because i'm in the southern hemisphere doesn't mean i can do things upside down. Honestly, wallwalking is my weakest point, probably due to the average framerate i get from this computer of mine.

...u have a good gun like flamethrower or luci.
No. 1.1 luci was spam-able although one thing i loved about it is the luci jumping, and gpp luci, well us australians dubbed it the "MDKsomething" and i just call it the "MD Cannon" which is the "mass driver cannon" due to its high speed.

Also, as far as i know due to the lack of newbies in australia, we have a higher Pro-Noob ratio of players, then europeans are probably next leaving the americas last [Sorry!]

As a side effect, we hardly have any games, and on gpp the reason why asia seems so vacant any time of the day is because i need to organise games myself due to the lack of players within our region.

In gpp, honestly, there's probably only like 10 australian players from what i know. And a quater of which, live in my city because i recruited them to trem.

Also, i hear americans and europeans cannot tolerate pings above 150 XD (ahahahaha! Until about one and a half years ago, i had 0 servers on gpp under 300 ping! Try something new once in a while nabs!)
Title: Re: Jetpack and flamethrower.
Post by: Prophet on December 03, 2012, 08:01:13 AM
1. I think that stopping part is bug. We will not implement this bug :)

Do be careful about how you implement this.  Remember that one of the biggest benefits (Almost the only reason I personally use a jetpack ever) is that it allows you stop drop from high elevation to low elevation very quickly without taking fall damage.   Meaning if I fall from a very tall spot to the ground, I turn my jetpack on and off just to stop above the ground.  Alternatively, if I'm on a cannon map, and use the cannon to get to the top (lets say the green room at the top of rotcannon) I will use the jetpack to stop accelerating upward so I can maneuver to the room easier.
Title: Re: Jetpack and flamethrower.
Post by: grmg.pl on December 03, 2012, 10:03:35 AM
T2 doesn't have to be an "upgraded 1.2". Some novelty in gameplay would be refreshing. Otherwise its a 1.2 with new engine. Balanced, fun to play, but 1.2 still.
Title: Re: Jetpack and flamethrower.
Post by: ViruS on December 03, 2012, 11:41:53 AM
The effect isn't absolute. The "friction" of the jetpack is something like '5' which means slowing down from default g_speed * 5 per second meaning 320*5 = err.. dnt have a calculator on me. Anyway, "floor friction" is '6' so thats why it seems pretty much instant. If you turn on and off ur jetpack just before you land for only 0.1 seconds, it isn't guaranteed to save you from taking damage.

Also, you can 'float down' to safety with a jetpack without a reactor. All the absence of a reactor does is just simply turns your jetpack back off. Hence, you can spam the 'on' button. I have my 'g' key bound to itemact or itemtoggle jetpack and i just rapidly press that button before i land. It's simple. If you have the old tremulous 1.1 client, you can also just 'hold the button down' and you'll float down slower.
Title: Re: Jetpack and flamethrower.
Post by: Gunther on December 03, 2012, 03:15:46 PM
The effect isn't absolute. The "friction" of the jetpack is something like '5' which means slowing down from default g_speed * 5 per second meaning 320*5 = err.. dnt have a calculator on me. Anyway, "floor friction" is '6' so thats why it seems pretty much instant. If you turn on and off ur jetpack just before you land for only 0.1 seconds, it isn't guaranteed to save you from taking damage.

Also, you can 'float down' to safety with a jetpack without a reactor. All the absence of a reactor does is just simply turns your jetpack back off. Hence, you can spam the 'on' button. I have my 'g' key bound to itemact or itemtoggle jetpack and i just rapidly press that button before i land. It's simple. If you have the old tremulous 1.1 client, you can also just 'hold the button down' and you'll float down slower.
...Which could be another unrealistic bug that won't be added.