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Messages - Loki

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1
News / Re: Update: 0.1.594 (Server browser replaced)
« on: June 19, 2019, 09:19:29 AM »
Hopefully things will go running again. The game has potential, needs to be fleshed out, with content and optimized though. One developer won't make it all come true, however. I am still hoping for the best.

3
News / Re: Current plans
« on: June 28, 2018, 08:45:08 AM »
Yay, bots are going to be interesting, I wish there would be some simple optimization along the lines but I can manage. Shame for my upcoming university that I can't play games as much as I'd want to.

4
News / Re: IndieGoGo campaign ended and future
« on: May 26, 2018, 04:16:34 PM »
Thank you for your and your colleagues' work. I wish you luck in hunting that reason for a server crash. I've played Murnatan again today, there was just one player playing but I jumped in nonetheless to test the aliens. They're much better now (though not perfect) so it's more playable for aliens.

Your goals are rational and important, but one thing that really bugs me is that the wallwalking is laggy. Is that fixable with some simpler fixes? It's smooth most of the times but sometimes there's that moment when I get choppy with wallwalking. Also, wallwalking seems to be faster than normal walking, unsure if that's intended.

It's sad that it all turned out the way it did and that it couldn't have been finished, as optimization and other, more extensive gameplay tweaks would make the game a perfect Q3>UE4 'port'

Thanks a lot for the game, I wish you luck in life and in developing this game further!

5
Discussion / Re: Rotcannon...
« on: May 15, 2018, 08:45:56 PM »
shh it's Night(ly) version

6
News / Re: Update: 0.1.580 (Rotcannon)
« on: May 08, 2018, 08:36:43 AM »
yay that sounds great!

7
Discussion / Re: How do we attract more players?
« on: April 20, 2018, 01:42:27 PM »
Quake Champions is being criticised for not having dedicated servers and a serverlist because that's what formed Quake - communities, servers you'd join and see the people you met before, get to know them, have fun, etc. a "Play" button was never a good idea and isn't going to be.

8
Discussion / Re: Do I have an aimbot? XD
« on: April 10, 2018, 05:13:29 PM »
definitely a hacker, somebody ruin his life

9
Suggestions, ideas / Re: Team Autobalance
« on: April 08, 2018, 07:10:27 PM »
It is implemented in upcoming update :)

What is the expected release date of the new update? Sounds like it has quite a few key fixes!

it's already in

10
News / Re: Update: 0.1.577 (Team balancing)
« on: April 08, 2018, 01:07:58 PM »
got muted because i taunted too much  >:( >:( >:( >:(


11
grabit gas spreads like a gas vomit, IT GOTTA SPREAD THROUGH THE AIR

12
Suggestions, ideas / Re: Misc. Suggestions
« on: April 06, 2018, 12:20:14 PM »
kills would be fine, deaths would turn the game into a K/D shitfest; points are... weird, but it gives the vibe of 'MVP' sort of system

vote timing is too long, I agree


13
Discussion / Re: What is the objective of the game?
« on: April 06, 2018, 12:18:21 PM »
damn you native speakers! when will we get the powers you have!

14
Discussion / Re: What is the objective of the game?
« on: April 05, 2018, 03:19:06 PM »

May I use this as a basis for a tutorial video explaining the objectives?

GUYS I DON'T THINK HE COPYRIGHTED THAT TEXT :DDDD

15
Discussion / Re: What is the objective of the game?
« on: April 05, 2018, 01:58:46 PM »
Loki: could you fix it? But I think we don't need anything too much official. Just good grammar would be good.

sure thing, will finish my studies and will see to it

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