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Messages - BFG

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1
News / Re: Another IndieGoGo reward
« on: August 30, 2018, 03:21:12 PM »
http://guitarflash.com/ is the most complete one I know, and their Android port feels especially good to play for some reason. I've played a few others that are not simply generated from mp3s, but I can only remember this one right now.


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News / Re: Another IndieGoGo reward
« on: August 29, 2018, 12:11:24 AM »
Please excuse me if I'm talking out of my ass here, I just wanted to give my 2cents about this game, since thats all I can do ;P

So, I really liked the idea of your musical game and I wonder why it's taken till 2018 for a rhythm game where you actually "play the sounds that come out" to exist. I tried the demo, and while its a bit buggy and maybe lacking a bit on the juicyness department, I really liked it and wanted to buy it and play the other songs.

But the thing is, I think the price is way too high for what it is. Look, I would happily buy it right now if I wasn't a bit broke at this moment because its you who made it, I like murnatan, I want you to succeed and all that stuff. But I don't see any reason to buy it at $20 for most other people, since there are lots of free similar (sort of) games with more well known songs and many more of those too. I think you would make more money overall if you charged half of that or maybe even less, so more people would buy it and not think too much about it.

Also, I think the song you chose for the demo isn't really that great at showing what the game is all about, since its not that "rythmic" and takes quite a while to get going. I would personally pick the current first one, because: 1) its the first one, so less scrolling needed to see it and 2) sounds a bit more upbeat. But I know this is almost irrelevant cause this is just my personal preference and different people like different things.

Oh, and btw, the demo song on medium dificulty seems to be broken and not play at all =/

Sorry if I sounded too negative, it wasn't my intention at all, I really liked it. I just want it to be successfull, have lots of songs and fund Murnatan ;)

3
Discussion / Re: How do we attract more players?
« on: April 20, 2018, 01:25:01 AM »
Also, most people nowdays don't go searching for servers, since most modern games have a matchmaking system. They just wanna click "Play" and have a game to play. Murnatan kinda needs one if it ever hopes to reach a larger audience, but all the other stuff already mentioned should take a much higher priority.

4
Suggestions, ideas / Re: Admin Panel
« on: April 05, 2018, 06:11:00 PM »
It would also be better if the kickvote had a timeout of (~10 minutes maybe), so the kicked played doesn't come right back.

5
Also, if a pitin gets too close to you when you're healing, your healing stops. (not sure if all the aliens, only noticed it on Tyran)

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Suggestions, ideas / Re: First impressions
« on: March 25, 2018, 07:44:45 PM »
Also, we need a way ban people from the server. Happened multiple times now: guy that just kept killing teammates, getting kicked and coming right back.

7
News / Re: Help with server hosting
« on: March 24, 2018, 05:27:07 PM »
There is a server that comes with the steam version. Also, there is this http://www.aaagames.cz/ServerLinux.7z
for linux server-only.

8
Off topic / Re: About the forums
« on: December 19, 2016, 02:25:45 AM »
I mean, it already works on mobile. You just have to zoom in a bit. Better than those "responsive" websites that only have half the stuff of the desktop one.

9
Media / Re: Tenura preview video
« on: August 25, 2016, 06:01:59 AM »
Those gotta be the prettiest bricks I've ever seen. And the glowing details are just amazing!

EDIT: Oh, and btw, I wanted to point out that the rocks at 1:30 look kinda odd, like they are going through that wooden pane.

10
Media / Re: Tenura map is finished
« on: July 23, 2016, 11:11:26 PM »
Holy shit that looks amazing!!!
I just hope you guys can make scalable enough settings to allow those of us with not so good PCs to run it...

11
Discussion / Construction Kit + VR?
« on: February 15, 2016, 12:27:22 AM »
https://www.youtube.com/watch?v=JKO9fEjNiio
Imagine building stuff with the construction kit like this :o
This is just too awesome!

12
Media / Re: Improved Sniper Rifle
« on: February 02, 2016, 05:30:39 PM »

Whoever is designing all of these kick-ass new models and textures is an absolute master. 

Never before have I seen game models that have looked this beautiful.

This! Its a really badass looking rifle.

13
Suggestions, ideas / Re: A signature color?
« on: May 03, 2015, 12:29:19 AM »
Ok, I dont have a good memory about things i've said and what people answered
But at least I know where that idea came from ;D

14
Suggestions, ideas / Re: A signature color?
« on: May 02, 2015, 10:19:22 PM »
Yeah, bases will look bad if turrets have non-matching colors, even if it is just a fainted stripe on the side. Leave it for modders to implement. (dont worry, they will :D)

This gave me an idea though (dont know if it has been said before):
What if the builder that built the turret got some creds and points for kills from that turret? kinda like tf2, but only 10% of what he would get if he killed the alien himself. If not the specific builder, maybe all the builders or the whole team could get creds from turret kills.

15
Suggestions, ideas / Re: New Turret Idea
« on: April 15, 2015, 01:15:55 AM »
Its cool idea  ;D
Lucifer turret sounds great but I think the flamethrower will be either OP as hell or useless, as it will behave very much like the turret already does.
It will definitely be cool, even if it is useless.

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