Author Topic: Tenura map is finished  (Read 2518 times)

Offline Rotacak on: July 21, 2016, 04:39:50 PM

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Another finished map, more screens of it.

This map is quite big with two outdoor places for various bases. It combine ancient catacombs with rocky terrain.

Offline Nomad #1 on: July 21, 2016, 06:27:25 PM

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Absolutely amazing, now it's time for a longer gameplay sneak-peek.
« Last Edit: July 28, 2016, 07:23:13 PM by Nomad »

Offline Machine Medic #2 on: July 21, 2016, 08:15:57 PM

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You guys really are professionals.  This map is like a living painting. 

I love how the tunnels and outdoor areas are organically fluid from afar, yet still retain believable roughness and detail up close.  I notice the little patches of moss and grass in screenshot #05...  Those small touches of green really help to turn an otherwise drab scene into a sort of hidden underground oasis. 

I really like how you guys made the sharp surfaces of the ruins' structure flow and transition so smoothly with the caverns and ruins.  You made the ancient, worn-out aesthetic work well without making it look trashy or ugly.  Instead of rotting away into nothing, these ruins have ripened with age like a fine wine.  A+++

The level of detail that you have put into every interior surface really shows a great level of care and thought.  There isn't a single wall or floor surface that looks plain or boring.  Everything looks like you could almost reach out and touch it.  The subtle meshing of the corners of the wooden pillars and rocky blocks give them tangible edges, and the bump mapping everywhere gives the scene depth and texture.

There are only two areas I can really critique...  In screenshot #07, the brick pillar nearest the center of the frame has some mirrored textures that break immersion to a degree.  The same meshes with the mirrored texture also make up the pillars in screenshot #04.  After correcting the texture on that particular mesh, I would suggest rotating and/or flipping the pillars in #04 individually so that they don't look quite so copy-and-pasted.  Adding one light source near the upper half of the center pillar there might also help to break up the regularity a little as well as make the scene 'pop' a bit more.

I can tell that you guys are passionate about this project.  A lot of love was put into this map, and it shows. 


P.S.  You should totally think about building a spaceship map eventually... A whole bunch of the assets from Boxfield are already perfect for the task.
« Last Edit: July 21, 2016, 10:05:40 PM by Machine Medic »
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Offline Rotacak #3 on: July 22, 2016, 03:35:15 PM

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Oh, thank you, nice to read such words, map designer will be glad to see this.

You are right about that pillars - we will be fixing some minor details later so we will look at this too.

About spaceship map - it will be definitely there. That is sure thing.

Offline Machine Medic #4 on: July 23, 2016, 03:50:10 AM

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Quote from: Rotacak
About spaceship map - it will be definitely there. That is sure thing.

In that case...

http://forum.murnatan.com/index.php?topic=425.msg4051#msg4051

 ;D
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Offline BFG #5 on: July 23, 2016, 11:11:26 PM

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Holy shit that looks amazing!!!
I just hope you guys can make scalable enough settings to allow those of us with not so good PCs to run it...

Offline Rotacak #6 on: July 25, 2016, 07:06:57 PM

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BFG: Yes, graphic can be scaled down, it should be no problem.