Author Topic: Linux Support  (Read 22248 times)

Offline Loki #75 on: December 29, 2012, 05:13:06 PM

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Lol, even the "most open source" Unanquished doesn't care about EpicNabs' vision.
Lol, hahahahahahaha :D

yes very funny
http://forum.tremulous2.com/index.php?topic=2.msg2#msg2
now back to topic so i can read normal things.

Offline Rotacak #76 on: December 29, 2012, 06:01:10 PM

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One more idea comes to mind: will the servers, protocol, be open enough so that a compatible open source clients could join if created?
I can not imagine that anyone would have to do that from scratch.

Offline EpicalDude #77 on: December 30, 2012, 12:08:49 AM

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I can not imagine that anyone would have to do that from scratch.

Ioquake / opendoom does it, but it was easier afair.. afair it happened with never opensourced games too but maybe not in FPS world yet.

Either way. How about: using that not-portable UE3 engine,
but open-sourcing *some files* that make it possible to have open source client  done easier by someone else, eg the mods/qvm files, maybe art (even if in lower quality) and so on?




Current community is like this (from RCZ server)





Uploaded with ImageShack.us

So based on this and the talks we have now and then with communities,

1) Current Tremulous Community - 50% or so will not likes closed T2 :|
2) Linux Gamers Community - most will not likes closed T2 :| obviously
3) Mainstream Games Community - doesn't give a shit about closed/open and will just compare game to other games.

I think there might be more money in grabbing 10% market in communities 1+2,
then in grabbing 0.001% of market in community 3 competing with best companies in the world with millions ready for marketing...
apparently T2 does not share this view.

Well time will tell.

Until then, I'm interested in any more arguments (with merit) for either opinion (or anything in between)
« Last Edit: December 30, 2012, 12:25:09 AM by EpicalDude »
http://forum.tremulous2.com/index.php?topic=48.msg596#msg596
Gunther (junior admin) : "break the forums"
Challenge accepted :8 (I won)


Offline EpicalDude #79 on: December 30, 2012, 12:31:19 AM

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« Last Edit: December 30, 2012, 12:34:56 AM by EpicalDude »
http://forum.tremulous2.com/index.php?topic=48.msg596#msg596
Gunther (junior admin) : "break the forums"
Challenge accepted :8 (I won)

Offline Gunther #80 on: December 30, 2012, 02:18:52 AM

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The first vote was voted no by me because I use Mac, not Linux.
The second vote was voted yes because I use Mac.  (But Linux too, just not for Trem)

Third vote.....what? Are their any sane people who use Windows 8? And on mobile even? People vote yes for troll factor
Now you see me...now you don't...headshot

Offline Loki #81 on: December 30, 2012, 09:35:38 AM

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xD dude you made nice votes there

Offline ViruS #82 on: December 30, 2012, 02:14:55 PM

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Lol, even the "most open source" Unanquished doesn't care about EpicNabs' vision.
??? I don't get the joke.
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.

Offline grmg.pl #83 on: December 30, 2012, 04:11:06 PM

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Offline Gunther #84 on: December 30, 2012, 05:34:19 PM

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Quote
I don't get the joke.

http://unvanquished.net/forum/showthread.php/538-On-portability-linux-support-trem2-and-everything?p=5238#post5238

Once again, stating that it will have to be available for Linux if it is to be availible for Mac.
Now you see me...now you don't...headshot

Offline Machine Medic #85 on: January 01, 2013, 07:51:41 AM

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I know the client won't be Linux-compatible, but would the server-side hypothetically have any chance of being installed on a Linux server?

Just curious.
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Offline Rotacak #86 on: January 01, 2013, 01:06:57 PM

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I know the client won't be Linux-compatible, but would the server-side hypothetically have any chance of being installed on a Linux server?

Just curious.
Natively no.  But it should work through Wine, without some features (rendering video streaming...).