Author Topic: Evolving.  (Read 7579 times)

Offline Rotacak #15 on: November 27, 2012, 12:04:23 AM

  • Administrator
  • Hero
  • *
  • Posts: 723
  • Likes: 14
  • Gender: Male
    • View Profile
    • Awards
1) If the OM is down, you can't fly, even though you have wings?

2) So you have a damaged right wing. Will you only be able to spiral down to the right, or just fall flat when you jump like any alien?
1) Correct.
2) Flat fall :)

Offline Loki #16 on: November 27, 2012, 12:26:33 PM

  • Hero
  • *****
  • Posts: 707
  • Likes: 3
  • Gender: Male
  • Awards
    2
    4
    • View Profile
    • Awards
1) If the OM is down, you can't fly, even though you have wings?

2) So you have a damaged right wing. Will you only be able to spiral down to the right, or just fall flat when you jump like any alien?
1) Correct.

nooooooooo

Offline ViruS #17 on: November 28, 2012, 11:24:01 AM

  • Member
  • ***
  • Posts: 235
  • Likes: 1
    • View Profile
    • ZdrytchX's reference website, the tremulous-related link heaven.
    • Awards
1) If the OM is down, you can't fly, even though you have wings?

2) So you have a damaged right wing. Will you only be able to spiral down to the right, or just fall flat when you jump like any alien?
2."I'm gonna crash!" *hits a wall, loses 1 hp, hops back on its feet, continues strafe jumping*
1.Hopefully something like stamina will be introduced [KoRx jetpack has a battery that works similar, it runs out faster without a reactor, but works without it still]

2. We cannot compare in game speed with something real yet and another thing is - it need be tested first. Not just give some number without testing in game. So now I can't tell you correct max speed.
Max speeds are easy to work out mathematically. Since this is "tremulous2" it will probably use g_speed of 320 as well, unless the engine will use a totally different speed system, which i think this is what you're talking about.
After finding out that g_speed value, we can look at the speed mod, where for example, human running speed modifier is (float) 1.0 therefore it runs at x1 speed of 320 = 320 qups.
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.

Offline Rotacak #18 on: November 28, 2012, 03:43:31 PM

  • Administrator
  • Hero
  • *
  • Posts: 723
  • Likes: 14
  • Gender: Male
    • View Profile
    • Awards
ViruS:
Jetpack fuel will be turned off by default, but will be there like option.

About speed - I can say some predicted number, but it still need be tested in game, because it can be unplayable.

Offline ^3Pikachu #19 on: December 02, 2012, 10:37:49 PM

  • Newbie
  • *
  • Posts: 29
  • Likes: 1
    • View Profile
    • Awards
Some what-if things I think would be positive:

if in radius of OM:

1. Evolving should alway be possible, not being able to evolve inside your own base because there's human nearby feels unfair. Humans do not have this handicap.
Take window room on Niveus, if there's a human in the hallway you can't evolve easily, I think that's stupid.
Certainly when OM is being pulse rifled I should be able to evolve into at least a mara or something to fend off an attack.

2. Devolving should be possible when close to the OM. You will not regain evo points, hence you 'pay' for the devolution that way. Might consider a special effect to show the alien is in the process of devolving ... otherwise it might look a little bit silly haha.

Offline Rotacak #20 on: December 03, 2012, 01:13:56 AM

  • Administrator
  • Hero
  • *
  • Posts: 723
  • Likes: 14
  • Gender: Male
    • View Profile
    • Awards
1. If someone pulse rifling OM from close distance, then aliens already failed with defence. If you can evolve allways everywhere, humans will be mauled after any dretch spawn (dretch -> tyrant), game will be harder for humans and it will lose some tension. Yes, humans does not have this handicap, but they have another :)

2. Devolving will cut off some gameplay - if you need smaller alien, you need to die = feed humans = more action on human side, more atmosphere on alien side. If you can devolve, you just need to devolve = no feeding for humans, no action on human side, safety on alien side.

Basically these limitations making the game/atmosphere better.

Offline Prophet #21 on: December 03, 2012, 07:56:17 AM

  • Junior
  • **
  • Posts: 84
  • Likes: 2
    • View Profile
    • Awards
2. Devolving will cut off some gameplay - if you need smaller alien, you need to die = feed humans = more action on human side, more atmosphere on alien side. If you can devolve, you just need to devolve = no feeding for humans, no action on human side, safety on alien side.

There is always /kill.  The main reason why devolving is a bad idea is because if all eggs are down but the OM is up.  Any alien can still be a granger.  In bigger maps its already a giant wild goose chase for humans to finish the game, this feature would only add to that.

Offline ViruS #22 on: December 03, 2012, 11:49:06 AM

  • Member
  • ***
  • Posts: 235
  • Likes: 1
    • View Profile
    • ZdrytchX's reference website, the tremulous-related link heaven.
    • Awards
1. If someone pulse rifling OM from close distance, then aliens already failed with defence. If you can evolve allways everywhere, humans will be mauled after any dretch spawn (dretch -> tyrant), game will be harder for humans and it will lose some tension. Yes, humans does not have this handicap, but they have another :)

2. Devolving will cut off some gameplay - if you need smaller alien, you need to die = feed humans = more action on human side, more atmosphere on alien side. If you can devolve, you just need to devolve = no feeding for humans, no action on human side, safety on alien side.

Basically these limitations making the game/atmosphere better.

Also, people like me can play "pretty granger" by sitting on a human, and evolve to tyrant and crush em! <3

How bout something like this rather:

A delay for evolution. I hate to take ideas from other games, but NS2 turns you into an 'egg-like' thing [as seen on youtube, i'm not to sure] and waits x seconds before you can come out and move again as your new class.
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.

Offline Rotacak #23 on: December 03, 2012, 02:03:42 PM

  • Administrator
  • Hero
  • *
  • Posts: 723
  • Likes: 14
  • Gender: Male
    • View Profile
    • Awards
There is always /kill.
/kill will still feed humans, if they did some damage to you before.

How bout something like this rather:

A delay for evolution. I hate to take ideas from other games, but NS2 turns you into an 'egg-like' thing [as seen on youtube, i'm not to sure] and waits x seconds before you can come out and move again as your new class.
I don't know NS2 gameplay, but it must be quite different, because in tremulous you often don't have time to "incubate" in egg. It is fast action - spawn -> evolve -> kill (if it is needed).

Offline Gunther #24 on: December 03, 2012, 03:12:10 PM

  • Member
  • ***
  • Posts: 245
  • Likes: 4
  • Gender: Male
    • View Profile
    • Awards
Quote from: Pikachu
1. Evolving should alway be possible, not being able to evolve inside your own base because there's human nearby feels unfair. Humans do not have this handicap.

But I take it that this maybe could be another buried setting for a server?
Now you see me...now you don't...headshot

Offline ^3Pikachu #25 on: December 03, 2012, 10:32:12 PM

  • Newbie
  • *
  • Posts: 29
  • Likes: 1
    • View Profile
    • Awards
No no, I'm not saying aliens should be able to evolve everywhere, I'm saying that it's possible there's no direct threat to the alien base and you're still not able to evolve inside of that base because there's something human nearby, is annoying.

Offline Prophet #26 on: December 03, 2012, 10:46:08 PM

  • Junior
  • **
  • Posts: 84
  • Likes: 2
    • View Profile
    • Awards
No no, I'm not saying aliens should be able to evolve everywhere, I'm saying that it's possible there's no direct threat to the alien base and you're still not able to evolve inside of that base because there's something human nearby, is annoying.

So perhaps make it so that the "Unable to evolve" effect radius does not go through walls, that you can jump around a corner and evolve if needed.

Offline ^3Pikachu #27 on: December 04, 2012, 05:03:38 PM

  • Newbie
  • *
  • Posts: 29
  • Likes: 1
    • View Profile
    • Awards
Yes, that is a possibility. This could be done with PVS for a coarse pass.

Offline ViruS #28 on: December 05, 2012, 01:29:18 PM

  • Member
  • ***
  • Posts: 235
  • Likes: 1
    • View Profile
    • ZdrytchX's reference website, the tremulous-related link heaven.
    • Awards
+1 for wall aid. It might seem rediculous in some cases, since the quake engine [not sure about unreal] finds if a player is 'visable' by center points. A possible improvement is to make sure all parts of the bbox of the alien isn't visible to the human when it evolves so aliens can't like evolve behind a pole and charge with tyrant head-on.
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.