I hate to be a pessimist, but the numbers are mighty red, so something just isn't right. We're at 1% funding, $9365.00 behind where we need to be right now.
I'm afraid it might not be funded... not $50,000 anyways. $10k, or $20k maybe... but $50,000 is a tall order for a tiny group of people on the internet to try to fund without any real form of gameplay footage or advertizement.
Though I don't agree with all of tam's post, he does make a good argument with his first point.
I can understand $10,000 for UE3 development seats, and $10,000 for resources (textures, sounds, etc.), but $50,000 was something that kind of shocked me when I first saw the kickstarter page. I have no doubt a goal like that could be met with a very large audience and 10 minutes of gameplay preview, but it comes down to one of the issues I've been pointing at for a
long time: Tremulous has a
very small audience - almost nobody knows or cares about it, except for the 100~1000 people that really enjoyed it in it's glory days.
We need some sort of serious publicity to pull this off:
Linearly,
- 5000 supporters are needed if all contribute $10
- 2500 supporters are needed if all contribute $20
- 1000 supporters are needed if all contribute $50
- 500 supporters are needed if all contribute $100
Based on the current kickstarter;
635/22 = $28 Avg. contribution
50,000/28 = 1785 average supporters needed to succeed
50,000/30*D = the current funding we should be at today, according to a linear function
100/30*D = the current percent funding we should be at today, according to a linear function
50,000/30*6 = $10,000
100/30*6 = 20%
y=105.33x = the current funding rate
y=1666.66x = the funding rate needed to succeed
Where C = the current funding rate, and S = the successful funding rate;
S/C = the magnitude we need to increase current funding by to succeed
1666.66/105.33 = 15.82

Simply put, the two points that need to be immediately addressed with the current kickstarter project:
- Lack of convincing content for the average person on the street.
- Lack of publicity
I understand that the game can't really be developed without UE3 dev seats, but at the same time... it's hard to get funding for $50,000 of dev seats, resources, and licensing without convincing advertizing to start with.
This project may well still be saved, but people
-and by people, I mean a lot of people- are going to have to know about it, AND be convinced to support it very quickly.
Some sort of game-content based advertizement within the next 8 days or so would be immensely helpful, if it's not too late.