Author Topic: game ideas in general thread  (Read 1911 times)

Offline Jerivision on: May 06, 2013, 10:26:29 AM

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Please post your game ideas here,

my ideas are, some bigger maps with a focus of stealth in some areas like tall grass, and dark shadows to hide in.

bring back A.C.T.S(I'm not sure how it was spelt) aka the best classic map.

keep the fast paced game play

the alien sensor and human radar should be nerfed imo, maybe limit use for a limited amount of time maybe 1 sec use 3 sec cool down, and the ability to buy a permanent sensor upgrade.

destructible terrain, burn tall grass to expose to clear ground

sexier weapons, damn sexy aliens, support ultra textures aafx smaa etc.

weather effects, snow, rain, night time, dynamic lighting and lens flares. Small things to make it sexy.

smooth animations for wall climbing, add vaulting for humans to get over terrain easier.

interactive terrain

aliens could eat dead bodies to heal faster
humans could salvage ammo from dead bodies and medkits

medkits/stimpak health regen for human

flashlights with depleting batteries

dark maps(I keep stressing dark maps and shadows cos I love the steath and horror aspect it could bring to the atmosphere)

beautiful lighting effects, flickering lights, sexy skyboxes.

keep it fun

« Last Edit: May 06, 2013, 10:51:55 AM by Jerivision »

Offline Rotacak #1 on: May 07, 2013, 02:28:19 PM

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my ideas are, some bigger maps with a focus of stealth in some areas like tall grass, and dark shadows to hide in.
Grass etc will be mainly on Pandora planet (hmm, you probably don't know about planned maps etc. , we should release some plans). But tall grass is exploitable - from top (jetpack) will lose all hidding potential.

bring back A.C.T.S(I'm not sure how it was spelt) aka the best classic map.
We wanted to bring it back. But now we will not include it in our game. We will give it away "as is" unfinished and if anyone will want to finish it, then it will be possible to add it to Murnatan through ingame shop.

keep the fast paced game play
Yes.

the alien sensor and human radar should be nerfed imo, maybe limit use for a limited amount of time maybe 1 sec use 3 sec cool down, and the ability to buy a permanent sensor upgrade.
No.

destructible terrain, burn tall grass to expose to clear ground
There will be destructible structures on the maps. But destructible terrain - no. Burning grass is nice idea.

sexier weapons, damn sexy aliens, support ultra textures aafx smaa etc.
I hope so :)

weather effects, snow, rain, night time, dynamic lighting and lens flares. Small things to make it sexy.
Yes.

smooth animations for wall climbing, add vaulting for humans to get over terrain easier.
I am not sure what exactly is smooth climbing animation.

interactive terrain
Interactive structures on the maps, yes.

aliens could eat dead bodies to heal faster
humans could salvage ammo from dead bodies and medkits
No.

medkits/stimpak health regen for human
Yes.

flashlights with depleting batteries
Flashlight yes. Depleting batteries - probably no.

dark maps(I keep stressing dark maps and shadows cos I love the steath and horror aspect it could bring to the atmosphere)
Yes.

beautiful lighting effects, flickering lights, sexy skyboxes.
Yes.

Offline Jerivision #2 on: May 07, 2013, 02:53:21 PM

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Glad that people are reading my ideas and liking a good amount of them. Can't wait for the finished game, a labor of love.

Offline Loki #3 on: May 07, 2013, 03:33:06 PM

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By smooth animation he meant that the animations will be accurate, for example: it shouldn't look like teleporting when wallwalking from roof to side wall and so on.

Offline Machine Medic #4 on: May 07, 2013, 10:13:26 PM

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I like how I would've said the exact same things as Rota in his reply, lol.

I agree 100% with everything in his reply.  :3
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Offline Jerivision #5 on: May 08, 2013, 09:14:01 AM

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Maybe add a desert map where aliens could burrow under the sand, but not through concrete and steel. Same goes for snow themed maps maybe?

maybe let humans mark aliens with a waypoint and tag them?
aliens could also mark humans with a special gas and will mark them if they go through it.

aliens with mid range attacks,
maybe acid spit or something if you're going to have 64 players might require some huge maps, maybe give aliens something to defend themselves against extremely long range attacks. No point spawning as a tyrant If you're going to get sniped at your base by someone across the map.


Offline Jerivision #6 on: May 08, 2013, 09:28:12 AM

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Make a map based on Chernobyl, I did some research on the place for a project and omg, it is very (if eerily) beautiful.  :) it looks beautiful and post apocalyptic, kind of like how I imagined this game in my head to be.
I'm sorry these are probably just map ideas from me. My view of tremulous is the "predator ish post apocalyptic avp-universe-counterstrike-halo-aliens-vs-humans kind of game.

but also it would be awesome for aliens to hear a strange emanating voice at the back of their head when the objective changes, the over mind tells them what to do, humans could receive orders from the right earpiece or something for command to issue orders.

64 players would be freaking hectic in a massive server,(wow!) I wanna see some great verticality in this game, maybe a map with humans at the top of a building and aliens climbing up from all sides, that would be epic to watch.

could there be  a chance of an ammo sharing-medpack trading system in the game?

I wanna see human parkour.

maybe humans could shoot or cut off aliens legs and when aliens regen they grow the leg back, like a starfish :)

grappling hooks?
« Last Edit: May 08, 2013, 01:03:38 PM by Jerivision »

Offline Machine Medic #7 on: May 08, 2013, 01:48:20 PM

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Quote
I wanna see human parkour.

Starforge

The other indie game I'm excited to see.
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