Author Topic: Cuboid  (Read 979 times)

Offline Weed on: September 10, 2013, 01:16:05 AM

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Murnatan will be based on tremulous.
More info about tremulous
For the current tremulous players, there is a new tremulous 1.2 mod called Cuboid.
The server is online.

Release 0.1.0
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GAMEPLAY:
- Based upon Cuboid 0.2.2 (note: the versioning in the original cuboid was different).
- Added Human Impregnation Mod.
- Jetpacks now need fuel to operate (buy ammo to refuel).
- Added a Jetpack fuel indicator (cg_fuelInfo* cvars to customize).
- Jumping uses fuel instead of stamina when possible (jetpack jumps).
- Implemented CPMA physics for everyone (both teams, all classes).
- Lucifer Cannon behaviour reverted to 1.1 (slow missiles, high firerate).
- Knockback values of Tesla Generators, Flame Throwers and Hives were decrased greatly
- Aliens now build faster than Humans (all buildables).
- It is now possible to evolve near an enemy as long as he's not in the sight.
- Adv. Marauder now works like Quake 3's Lightning Gun (greatly increased fire rate, damage per second remains unchanged).
- Medkit now gives humans 15s long immunity to poison.
- Dodging was removed.
- Dragoon pounce damage lowered by 25%.
- Trample damage lowered by 33%.
- Added Biores (heals the user and grants a partial immunity to poison).
- Server operator can choose to limit the amount of buildings that can be built in an area
- Tyrants can drop bombs (regenerate at a Booster)
- Updated the tutorial system - now it turns itself on every update but displays help only about things that weren't in the last version
- A splash screen (with Cuboid logo and version) is now displayed every map load/restart.
NON-GAMEPLAY:
- Jetpack now has new, less annoying sounds.
- Flamer sounds better.
- New Marauder zapping sounds.

Release 0.1.1

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GAMEPLAY:
- Rebalanced Cuboids.
- Advanced Marauder damage to buildables lowered by 33%.
- Decreased jump stamina take by 40% (it's now possible to perform ca. 66% more jumps without replenishing stamina).
- Limited the amount of Defense Computers that can simultaneously heal a single buildable.
- Non-repairable cuboids (like concrete or glass) can no longer be healed by Defense Computers.
NON-GAMEPLAY:
- Added missing Human Impregnation Mod assets.
- Updated Helmet Mk2's texture (still not final).
- Cleaned up assets.

Release 0.1.2

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GAMEPLAY
- Wall impact effects no longer appear on players or buildables (the MD passing through players bug).
- Now it takes longer for Biores to start healing after the human is hurt.
NON-GAMEPLAY:
- Added a death obituary for being killed with a rantbomb.
- Replaced Turret spinup sound.
- Turrets now play a sound after killing their target.
- It's now possible to change the resizing speed for cuboids (via menu or cg.cuboidResizeRate).
- Scoretable now displays high amounts of score properly.


Release 0.1.3

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GAMEPLAY:
- It's not longer possible to avoid buildtimer by reconnecting.
NON-GAMEPLAY:
- Customizable vote percentages: g_[map/restart/draw]VotePercent, default: 67.
- Customizable vote timelimits: g_[map/restart]Timelimit, default: 5 for map votes, 10 for restart votes.
- A lot of visual changes in the voting system.
- Added vote sounds.

More info and features will come. check it out here