Author Topic: MurnataN - System Requirements  (Read 2552 times)

Offline MegaMedic on: July 17, 2014, 08:12:57 PM

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Maybe it's too early to talk about this, but I'm really curious about system requirements.
MurnataN won't be a singplayer with a big campaign, but as long as will be on UE4, maybe it will ask for a good computer.
Mine is not a computer for Mario, but it's also not a computer for GTA V (when it will be released on PC).

I bought Slender: The Arrival on Steam, and for those who played it, it's only has 3 hours of campaign. Well, maps are not so long, but it's moving like shit. I mean, I played all along with Medium grapichs, and was still moving on lag. I don't have problems with Battlefield 3 on High Resolution, but I have problem with Slender: The Arrival on Medium...Sounds stupid.

Another thing is that I tried to play Daylight, which engine is o UE4, but it won't start it. It asked me to update my drivers, which was actually updated with last versions..sometimes these games give me mindfuck.

Now I'm worried about MurnataN that will not open on my computer. I don't know what to say about system requirements, if is gonna ask for a good PC or not.


Here is how my computer are like:

Processor: Intel(R) Core(TM)2 Duo CPU   E8200  @  2.66GHz  2.67
Installed memory (RAM): 2.00 GB

Windows 7, 32 bit (I wanna make a parenthesis here to say that a game like DreadOut is only made for 64bit. Hope you guys are gonna make this work on both [32 bit, 64 bit]

So what do you think, with this kind of a shitty computer, will MurnataN work?

Offline Rotacak #1 on: July 17, 2014, 10:04:21 PM

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It is really too early to say some system requirements. But if you can run BF3, then this should be possible somewhat too I hope. Currently we have very high system requirements, but it will be optimized and it will be possible to turn off many effects. 32 bit is not a problem.

What graphic card do you have?

Later we can maybe release some benchmark tests and you will see if you will be cappable to run it.

Offline MegaMedic #2 on: July 17, 2014, 10:12:12 PM

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Offline Machine Medic #3 on: July 18, 2014, 12:02:31 AM

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Lol, this game is being built on Unreal Engine 4.  Once it's fully optimized, I'm pretty sure a toaster will be able to run it well.

« Last Edit: July 18, 2014, 02:19:07 AM by Machine Medic »
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Offline grmg.pl #4 on: July 18, 2014, 11:03:58 AM

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While we're at it Rota, don't forget Trem lagz coming from retfarms on UBP. Currently Trem can't handle too much buildings, no matter what hardware you have  :D

Offline MegaMedic #5 on: July 18, 2014, 01:00:19 PM

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While we're at it Rota, don't forget Trem lagz coming from retfarms on UBP. Currently Trem can't handle too much buildings, no matter what hardware you have  :D

We have talked about this here: http://forum.murnatan.com/index.php?topic=195.0
This was in UE3, but they will make it to work well on UE4 too.

Offline Axl #6 on: July 18, 2014, 06:36:28 PM

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Your problem is you only have 2 gigs of ram like me  :D
Formally known as the "Stat Padding Try Hard" on World of Tanks.....