Author Topic: Hi again @devs  (Read 1108 times)

Offline Nightshades on: July 31, 2014, 07:03:09 PM

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Hello it's been a long time that i haven't check your devs progress, seems that this has advanced, nice to see that the project isn't dead.

As for the game i hope you will make a good anticheat, because dude like me advanced in reverse engine will have some fun hacking the game i'm known in D3scene starcraft II section :P.

So don't do the same mistake that for exemple tribes ascend did if it's possible for you guys to put some "var" server sided such as the "current ammo that we hold" how much ammo did you shot etc.

If you make the mistake to put for exemple the ammo count client sided or for exemple the "movement speed" client_sided this would ruin the game, i just warn you that you must avoid as much as possible the misscoding error.

Well it's in devs and i think you will PATCH alot of thing (from bugtracker etc) when the game would be nearly playable, so keep up the good work and make us a nice product.

You have my best wish for the future.

~Nightshades D3scene blablabla
« Last Edit: July 31, 2014, 07:06:13 PM by Nightshades »
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Offline Rotacak #1 on: August 01, 2014, 12:05:13 PM

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Hello, almost everything should be computed on server. Clients should just show situation from server and capture user input. Off course there is allways possibility to make some aimbot etc. but server admins can deal with those players easilly - if they will ban cheater then he cannot join back because banning is based on account and not on IP or similar things.

We have already prepared bugtracker and it will be enabled when we release public version http://bugtracker.murnatan.com We tried many free various bugtrackers but many of them were chaotic, limited or complicated. So we ended with this old one :)