Author Topic: We are on Kickstarter  (Read 14308 times)

Offline Machine Medic #30 on: February 19, 2013, 02:48:21 AM

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I'm seriously worried about this project now...



4 days in and we have $545

In order to meet the goal on a linear chart, we would need to have $6666.66 by now.

To meet the goal at this point, we need to accumulate $1,902.88/day in addition to what we already have.

The current trend is about $134/day.  To meet the goal at the current rate, we need to increase contributions by a factor of 14x.

Rota did not give us an easy task to complete with meeting $50,000 in one month.


 :-X
« Last Edit: February 19, 2013, 02:50:04 AM by Machine Medic »
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Offline Loki #31 on: February 19, 2013, 08:23:39 AM

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I still don't get it. Did you rota set it to month or it's kickstarter's trick?

Offline ViruS #32 on: February 19, 2013, 11:36:27 AM

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Raise Kickstarter goal to $100 000
Me by myself or the community as a whole?
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.

Offline Gunther #33 on: February 19, 2013, 03:13:04 PM

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50,000 in a month?

On an indie game who's freeware younger cousin no one has heard about?

Here:
-items get!-
Your book of magic and your prayer bible, as everyone will need both.
Now you see me...now you don't...headshot

Offline Rotacak #34 on: February 19, 2013, 04:26:25 PM

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I still don't get it. Did you rota set it to month or it's kickstarter's trick?
30 days is most succesfull duration.

Offline Machine Medic #35 on: February 19, 2013, 10:18:43 PM

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Well, all I can say is:  We're at 1% funding, and we need to be at 13%.

This better be one HELL of a game if we can pull this shit off, lol.   :P

I'm doing all I can to try to get some of my IRL friends interested in the project... we'll see what happens.
« Last Edit: February 19, 2013, 10:21:02 PM by Machine Medic »
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Offline Rotacak #36 on: February 19, 2013, 11:14:23 PM

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Good. We still have time.

Offline TheTravellingMerchant #37 on: February 23, 2013, 05:40:09 PM

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I would love to pledge some money, but regrettably I can not. Good luck with the goal! I'll spread the link around as much as I can. If you can get all that money, it will be amazing. Quick question though, would you still continue with the game even if you don't reach the kickstarter goal?

Offline Rotacak #38 on: February 23, 2013, 07:00:46 PM

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I would love to pledge some money, but regrettably I can not. Good luck with the goal! I'll spread the link around as much as I can. If you can get all that money, it will be amazing. Quick question though, would you still continue with the game even if you don't reach the kickstarter goal?
Thanks.

We will continue anyway, but some things will change (price, no rewards for players, release later, probably no LAN support etc.).

Offline Nomad #39 on: February 23, 2013, 07:19:47 PM

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You should create a simple gameplay and then make a kickstarter..

Offline Machine Medic #40 on: February 24, 2013, 06:25:26 AM

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@nomad

I'm sure they would, if it wasn't for the fact that gameplay cannot be had without $1,000 developer seats.
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Offline Khaoz #41 on: February 25, 2013, 12:12:34 AM

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@nomad

I'm sure they would, if it wasn't for the fact that gameplay cannot be had without $1,000 developer seats.

Most games come up with a bit of gameplay before using kickstarter (by using money out of their own pocket), nobody is going to fund a game without any proof that it actually exists. (yes models and concept are is cool but it's not going to win anyone over that isn't already involved in the project)

Offline Nomad #42 on: February 25, 2013, 01:49:25 PM

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@nomad

I'm sure they would, if it wasn't for the fact that gameplay cannot be had without $1,000 developer seats.

Most games come up with a bit of gameplay before using kickstarter (by using money out of their own pocket), nobody is going to fund a game without any proof that it actually exists. (yes models and concept are is cool but it's not going to win anyone over that isn't already involved in the project)

+1

Offline Rotacak #43 on: February 25, 2013, 04:00:30 PM

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nobody is going to fund a game without any proof that it actually exists.
Look there: http://www.kickstarter.com/projects/larrypixel/moon-intern

Kickstarter is mainly for projects. You will place project there - if people like it, they give money = project will be created. If no = project will not happen.

It is good for both sides.

Offline MegaMedic #44 on: February 26, 2013, 06:20:00 PM

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No way! Tremulous 2  is now 2% funded!! :D