Murnatan
Official section => News => Topic started by: Rotacak on January 10, 2017, 03:42:33 PM
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1) first popular question: How much will it cost?
After long time we decided to change one very important aspect of game. And that is price. Murnatan will be free for everyone 8)
But this nice change have one dark side. That side is one reason why Tremulous died. What is it?: griefers. When game is free then anyone can play it and anyone can ruin games (team kills, team base kills, deconning, ghosting, blocking...) just for "fun". That player can be banned but because of game is free then nothing stops him to create another account and continue with griefing.
We are prepared for these griefers and we will eliminate this dark side. How? By good admin system and with good server features for server owners. So don't worry.
2) second popular question: When it will be released?
Release is planned to: 6/2017
But expect alpha version where some things can work not so good.
And in 12/2017 is planned to release in-game shop.
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Great news, if there's a solid adminbase like in the old trem the trolls won't be a problem. I'm glad the alpha is due to release after my finals, otherwise I would have to repeat the year.
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<.>
Quite surprised and confused by this news. Was really looking forward to paid steam accounts: Allowing people to acquire a new copy of the game for free each time they get banned will open the flood gates for evaders.
However, as long as the right tools are provided (that Trem never had), there may still be hope.
Things like server whitelist mode (preferably hot-switchable without server restarts), server-server ban sharing, and enhanced user identification tools (i.e. the ability to identify by hardware ID or other tamper-resistant local machine information) will make it manageable.
As far as the business side of things is concerned, I assume you will now be planning on making most or all of your profits off of the in-game market when it is implemented?
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We'll be waiting. Rotacak let me know when you're ready for some servers for this, I'm prepared to offer 4 test servers for game play.
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I don't think griefers "killed tremulous" but its more about the gameplay becoming stagnant for veterans and too annoying to configure and get used to for new players with the old graphics and shitty menus. To me, griefers may put me off for a day or two, but that's it. The thing that annoys me the most is the outdated netcode, lack of will to seed other servers and client prediction reliability with high latencies that i usually play with (300+ ping).
I'm very surprised about this. I was like what the fucking shit fucks happened to fucking influnce his decision?!? What about his fucking job?!? His house!?!
so at the moment i'm actually more worried about your company making profit or not from this. Game developement companies generally don't earn much afterall.
A major question for me though is, "Will I be able to modify game content?"
The closest comparison i can get at the moment is Natural Selection 2: It is a commerical game, has had shitty developer decisions and a premature game engine, locked away out of the public's reach. However the game logic code (similar to the game/cgame/server files for the tremulous source code) are available to the public in the form of lua scripting. It has its own limitation since there are many prefixed variables that the public cannot change such as changing the sounds over from the stock sounds without fucking over with the game engine, or even something as simple as allowing the game console to scroll into its history.
I know murnatan will be modifyable, but the only confirmation i got a few years ago was "to change variables" but that's it. From that statement, i wouldn't even be able to do what i've done to ns2 in the form of tremns2 (http://steamcommunity.com/sharedfiles/filedetails/?id=808128703) where i even modified the physics themselves, which is not as simple as chaning command variables. I hope this will be doable.
Anyway with that question out of the way,
Wahoo! I can see the community growing substantially from this single statement when it gets released. I fear that it may even kill Tremulous 1.3's release and kill off the tremulous community before i predicted 4 years ago (2018, extended to 2020 with tremulous 1.3's developement), but who knows...
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<.>
Quite surprised and confused by this news. Was really looking forward to paid steam accounts: Allowing people to acquire a new copy of the game for free each time they get banned will open the flood gates for evaders.
However, as long as the right tools are provided (that Trem never had), there may still be hope.
Things like server whitelist mode (preferably hot-switchable without server restarts), server-server ban sharing, and enhanced user identification tools (i.e. the ability to identify by hardware ID or other tamper-resistant local machine information) will make it manageable.
I would like to evade identifications based on hardware or even IP. Because it is hackable can be not unique. Better is to configure custom server to allow connecting new players when:
- they have minimum level X
- they played game atleast X hours
- have that minimal age of steam account
- shared bans
And later will be possible to secure your server also by payment - only players whose will pay X amount of money will be accepted to join. In that case it is similar to common not-free game.
As far as the business side of things is concerned, I assume you will now be planning on making most or all of your profits off of the in-game market when it is implemented?
This option was in gameplan from start. Just that switching to free to play was based and planned on popularity. But lot of things changed from that time and I think that start as free is better now. So yes, most of profits (maybe all) will be from in-game shop where you will be able to buy better looking things. It will not be paytowin because paytowin is not fun and I want to have fun game where skill wins. That is reason why you will not find things like this in shop: stronger weapons, bigger magazines, better armour etc. Instead there will be: skins, effects, animations etc.
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Quick question before I'm late to work: Will official (AAA Games) add-on maps be sold in the store, or will all official maps be made available free of charge?
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I fear that it may even kill Tremulous 1.3's release and kill off the tremulous community before i predicted 4 years ago (2018, extended to 2020 with tremulous 1.3's developement), but who knows...
Care to explain this part? What 1.3?
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"Tremulous 1.3" is the working name for GrangerHub's unofficial Tremulous continuation project. To date, it is essentially a collection of back-end updates and gameplay changes. Personally, I don't see it ever reviving Tremulous from the dead like they are planning, but it is still kind of fun to toy around with.
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Quick question before I'm late to work: Will official (AAA Games) add-on maps be sold in the store, or will all official maps be made available free of charge?
Another new official maps will be free for players.
For server owners will be MAYBE paid. Not sure yet.
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If you do charge server owners for maps, I would only ask that you consider releasing them exclusively in packs of 3-5. Buying a map pack or two is no big deal, but having to buy 15 separate maps (or trying to figure out which servers have which) would get to be a real pain.
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Interesting and exciting news. I hope it works out.
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What's AAA's main means of obtaining profit now then?
Personally, I don't see it ever reviving Tremulous from the dead like they are planning, but it is still kind of fun to toy around with.
I will see it extending the life of the game by about 2 years as mentioned earlier, however only if the project gets completed. It includes multi protocol server/client (connects to both gpp, 1.2 gpp and 1.1 similarly to how there are already 4 servers that are already usable by all three protocols), new assets (though mainly the sound asset is what i think will kill the project similarly to how it somewhat demotivated 1.2's development), and should come with Swirl, (mixed 1.1/gpp balance) Strawberry (unique gameplay), vanilla (1.1) and chocolate (gpp) gameplay balances. I know it's a long trip, but there's been a lot of support recently, it's even got more developement than unvanquished and there's been work on a game engine that supposidly surpasses ioquake3 and daemon. If AAA releases their game by 2018, it will likely hault the grangerhub's community developement and result in a similar situation that unvanquished is in currently...
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@Virus:
yes, most of profits (maybe all) will be from in-game shop where you will be able to buy better looking things. It will not be paytowin because paytowin is not fun and I want to have fun game where skill wins. That is reason why you will not find things like this in shop: stronger weapons, bigger magazines, better armour etc. Instead there will be: skins, effects, animations etc.
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@Virus:
yes, most of profits (maybe all) will be from in-game shop where you will be able to buy better looking things. It will not be paytowin because paytowin is not fun and I want to have fun game where skill wins. That is reason why you will not find things like this in shop: stronger weapons, bigger magazines, better armour etc. Instead there will be: skins, effects, animations etc.
I never mentioned the issue of pay to win. Also, simply selling skins and maps is not enough for a company to survive (Example: Unknown Worlds Entertainment has both sold the game AND sold skins, yet they did not make much profit out of it - Most of their profit seems to come from subnautica)
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Great news
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@virus
Well if you look at cs go they made quite the profit from only skins and game sells so there might be a chance this game will make profit
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@virus
Well if you look at cs go they made quite the profit from only skins and game sells so there might be a chance this game will make profit
Counter-Strike is a popular brand of a popular company. Murnatan on the other hand.
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Murnatan, could possibly enter this competition? http://www.moddb.com/games/superhot/makeitsuperhot
Counter-Strike is a popular brand of a popular company. Murnatan on the other hand.
Weren't they originally just a mod?
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Murnatan, could possibly enter this competition? http://www.moddb.com/games/superhot/makeitsuperhot
Murnatan has no game mechanics, visuals, or inspiration remotely related to Superhot. What relevance does that competition have to this game and the fact that it is free?
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*looks at it more carefully*
Ooh.. my bad. I thought it was a generic mod competition for all users
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@Virus:
yes, most of profits (maybe all) will be from in-game shop where you will be able to buy better looking things. It will not be paytowin because paytowin is not fun and I want to have fun game where skill wins. That is reason why you will not find things like this in shop: stronger weapons, bigger magazines, better armour etc. Instead there will be: skins, effects, animations etc.
I never mentioned the issue of pay to win. Also, simply selling skins and maps is not enough for a company to survive (Example: Unknown Worlds Entertainment has both sold the game AND sold skins, yet they did not make much profit out of it - Most of their profit seems to come from subnautica)
League of Legends
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Somehow I'm glad about this because anyone can play it 4 free. Somehow I'm not just because you had a budget on this game and after so many years of work your team won't get nothing. Well, at least let's hope that the players will be interested for the shop. I can't wait to play it
Edit: Please post an annoucement on the Greenlight Steam Page so you can attract more people in the meantime
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Hey Rota, when will you start searching for Admins for Murnatan? Maybe you would consider some willing old RCZ lvl7 admins?
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Lizardwithhat: admins from RCZ are still alive? :) We will see when it will runs. But admins will be needed for sure.
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Same, interested in admin-ship. ;)
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I might be interested, but it will depend heavily on exactly what the rule set is going to be, and how much I actually play on the public servers.
Maybe.
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I am surely willing to do the admin work once again like in the old times of Funserver, considering the game is free there will be many trolls. You might wanna revive the old admin application website you had for both 1.1 and 1.2.
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I am surely willing to do the admin work once again like in the old times of Funserver, considering the game is free there will be many trolls. You might wanna revive the old admin application website you had for both 1.1 and 1.2.
yeah that'd be nice
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1) first popular question: How much will it cost?
After long time we decided to change one very important aspect of game. And that is price. Murnatan will be free for everyone 8)
But this nice change have one dark side. That side is one reason why Tremulous died. What is it?: griefers. When game is free then anyone can play it and anyone can ruin games (team kills, team base kills, deconning, ghosting, blocking...) just for "fun". That player can be banned but because of game is free then nothing stops him to create another account and continue with griefing.
We are prepared for these griefers and we will eliminate this dark side. How? By good admin system and with good server features for server owners. So don't worry.
2) second popular question: When it will be released?
Release is planned to: 6/2017
But expect alpha version where some things can work not so good.
And in 12/2017 is planned to release in-game shop.
Hey rotacak, remember me from your old FunServer on tremulous? Well if you don't, there's no problem ^^
If you need someone in administrating/moderating in-game just tell me, I've proved being good a lot of times in the past.
(Don't worry I don't ask for any level or rights, I just wanna make myself back useful on a project that is worth it)
PS.
I've left GHUB project for good, that's why I come here to help as much as I can ^^.
By the way, I'll probably post some of the arts I do in the Off-Topic if you don't mind. (Such as my drawings and maybe some musics ^^ (Even if I find them not really good :( )).
Anyway, even if it was still not free, I would have bought the game.
I mean you and your team are the only good project that works so far. (Unvanquished did good for a while, but they went silent for a while now :( ), but you and your team are actively working on it and has proven good multiple times. Continue your great work, can't wait for murnatan to come out. ^^
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Avarthar: Hi, wellcome! We will release some admin recruitement, don't worry :)
Feel free to fill Off topic section with your drawing and music, I like to see/hear it.
Yea, we will not give it up :) And finally it is close to release.
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The video looks great Rotey! I see there is many ppl from old RCZ waiting for the new and great *moo*rnatan.
If there is a need for admin, ya have my (effect) axe!
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2) second popular question: When it will be released?
Release is planned to: 6/2017
But expect alpha version where some things can work not so good.
And in 12/2017 is planned to release in-game shop.
Where we can download the alpha version? On Steam?
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Once it becomes available, supposedly yes: It will be an Early-Access game as far as anyone knows.
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Sweet
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I registered just to say how awesome to hear the game will be free - will donate anyway! Good thing you guys learn from past mistakes of Trem. Haven`t yet explored forums, so what about Linux support?
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HvZ: Hello, we want to have Linux and Mac support, but probably not from begining.
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Question
1.You will add the Russian language to the game ?
2.According to your description in the game will be a store and it will have animation skins for the money whether it will disfigure the game players in the pink skin.
3.You are going to add more content to the game for example new evolutions, weapons, maps and more.
4.New interface
5.The game to go out in the summer.
it's all.
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Hello Turtvig234.
1) In final version of game: Yes
2) Yes, but if you will create your own server, you will decide what types of skins etc. will be allowed there. Options will be:
a) only official (from AAAGAMES)
b) only official and approved (from AAAGAMES and approved by AAAGAMES = does not disturb gameplay and have high quality)
c) everything (also pink, crazy, low quality...)
3) Yes, new maps etc. for sure. New aliens and weapons are much more complicated, we currently do not plan it, but maybe later.
4) Yes.
5) This is big question, we wanted to have some playable version right now, but it is complicated. We will release more information soon.
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5) This is big question, we wanted to have some playable version right now, but it is complicated. We will release more information soon.
How soon? :(
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How soon? :(
Yes.
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I understand that with the 'it's complicated' response, you might not be at liberty to discuss the details of the issues currently interfering with development, but it would be nice to have at least a general indication of what area(s) the trouble is originating from.
I.E. Is it related to the closure of Steam Greenlight, etc.?
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Machine Medic: Troubles are always same type - finances for this project. We need to solve this first :(
About Steam - we dediced not to go immediately on Steam yet. Game will be released without Steam and when will be stable and optimized gameplay then we will release it also on there. But - there can be compications with micropayments, because Steam not allows payments outside of Steam, but we will solve this somewhat, that is "no problem" :)
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How much delay is the release?
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How much delay is the release?
We want to release atleast little playable version for you, fans. When I will know more about it, I will say. Please wait.
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We want to release atleast little playable version for you, fans.
Just a thought regarding this:
It might be possible to "kill two birds with one stone". It sounds like you guys are in need of finances, and a few of us want to help get the game playable and see some of the progress that has been made.
My point:
There was another indie game I saw that successfully used a donation-based system for pre-alpha test volunteers: People interested in testing the game in an early state and willing to fill out bug reports were required to donate 'x' dollars or more towards the development of the game. In return, these players were given exclusive access to the game during closed pre-alpha test events, and were eventually compensated with a sum of in-game currency equal to the value of their donation after release.
I know you've mentioned before that you don't want to rely on donations for this project. I'm putting it out there because it's not really a donation as long as the payment is eventually reciprocated in the form of in-game Exchange credit. A 'pay-in-advance' system or... an interest-free loan, if you want to call it that.
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~added basic information on Murnatan to the Tremulous wiki page. Some other sources would be nice.
Also the login in the top right (not the link to an alone login page, the embeded one) doesn't allow logging in properly.
Also don't forget the tradition: It must be released on a Thursday
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Machine Medic:
We will try somewhat like this, but I think this will work later, when community will be larger. Also we have few another plans, but it just take some time.
ViruS:
I will fix that login, seems like last forum update broke it.
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Did the game deaded? That is the question of my life.
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Did the game deaded? That is the question of my life.
No, never. This game will be completed, no matter what happens.
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Good, you have me reassured.
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Any news? The forums are dead and there have been no updates for a long time.
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I hope that we will release dev version soon, atleast as some "preview" version.
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I hope that we will release dev version soon, atleast as some "preview" version.
So has the release date been moved from December this year?
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So has the release date been moved from December this year?
Currently we are dealing with publisher about further development. I will post news when I will know more.