Author Topic: Turret  (Read 3103 times)

Offline mopython on: March 31, 2014, 08:46:01 AM

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I'm pretty sure you know that turret is a basic human defense building. It rotates, automaticaly detects nearby enemies and shoot at them. However, even big cannon and neat hi-tech sensor doesn't help, when turret feels depressed and aliens make fun of it for being single. Luckily, you know the cure - turrets work better when they multiply. So you want more turrets. Much more turrets. A group of much more turrets. And why not a whole field of them ?

Although several absolutely ridiculously enormous fields of many, many turrets may significantly bring down property prices in the area, you can be sure they get the job done. But you should build one more. Just for sure.

View it in RO | BR
« Last Edit: June 09, 2014, 10:13:36 AM by Rotacak »

Offline Prophet #1 on: March 31, 2014, 09:51:57 AM

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One turret is granger food.
Two turrets a lunch for a goon.
Three turrets is a chain reaction waiting to happen.

As any experienced tremulous player will tell you, spamming turrets is never the answer.  One becomes a much better tremulous player when he or she realizes that turrets merely provide a slight discouragement to aliens attempting chasing you into your base, but will do very little to actually protect it.  That's the human's job.

This turret looks fun to dive humans with, great work as always.  ;D
« Last Edit: March 31, 2014, 09:54:30 AM by Prophet »

Offline mopython #2 on: March 31, 2014, 03:38:00 PM

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Fair enough  ;)

That was just megalomaniac  inside me, speaking..

Offline Loki #3 on: March 31, 2014, 04:38:12 PM

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Holy shet that looks gigantic!

Offline ViruS #4 on: March 31, 2014, 05:27:29 PM

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Holy shet that looks gigantic!
Well, in tremulous 1.1 an adv granger was bigger than a turret... And a turret was I think 50x50x40 units, which made 1.7x1.7x1.4 meters or 5x5x4 ft equivalent to the real world. If you think about it, that's probably two of your computer desks stacked on each other for height.
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Offline Machine Medic #5 on: March 31, 2014, 06:14:49 PM

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As any experienced tremulous player will tell you, spamming turrets is never the answer.  One becomes a much better tremulous player when he or she realizes that turrets merely provide a slight discouragement to aliens attempting chasing you into your base, but will do very little to actually protect it.

You're just not doing it right then.   8)

https://www.youtube.com/watch?v=_z8mmpSkCYQ

But In reality, I agree... 1.1.0 was seriousy short on build points, leading to turret shortages, making them substantially less useful, especially when combined with the ridiculously long default build timer.  Servers with 200 BP QVMs make much funner games than 100BP QVMs. 

Double the BP, half the timer, quadruple the fun.



By the way, that design looks absolutely badass. 

A+
« Last Edit: March 31, 2014, 06:19:04 PM by Machine Medic »
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Offline Axl #6 on: March 31, 2014, 06:59:53 PM

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Why Cooler then the original ret
-Edit {Way} stupid auto correct
« Last Edit: April 02, 2014, 08:47:15 PM by Axl »
Formally known as the "Stat Padding Try Hard" on World of Tanks.....

Offline Loki #7 on: April 01, 2014, 06:45:49 AM

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Well, in tremulous 1.1 an adv granger was bigger than a turret... And a turret was I think 50x50x40 units, which made 1.7x1.7x1.4 meters or 5x5x4 ft equivalent to the real world. If you think about it, that's probably two of your computer desks stacked on each other for height.

Almost died of need for this information :o)

Offline ViruS #8 on: April 01, 2014, 10:50:46 AM

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But In reality, I agree... 1.1.0 was seriousy short on build points, leading to turret shortages, making them substantially less useful, especially when combined with the ridiculously long default build timer.  Servers with 200 BP QVMs make much funner games than 100BP QVMs. 
Agreed, although I wouldn't say "seriously short" - 150 bp is enough for humans to make a well self-sufficient-ish base. On Aussie Assault sixthly set the build points to 140 to allow an extra 5 turrets, but still leaving the odd "6" remainder from the typical 2-node 1-armoury and 1-medistat base format, so most clan matches actually have 2 armouries and 2 medistats.
Whereas for aliens, aliens don't really gain much more for having 5 more acid tubes or 3 more hives but this at least helped prevent the high alien win rate that normal "unlagged vanilla" had. Aussie assault was both balanced on unlagged and lagged games afaik, they had a superior statistics board to the shitty tremstatstoo webpage for US1/EU1 gpp servers that showed a lot of unneeded information and lacked important information (like average kills/damage per minute or so).
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.