Some quick questions, some I've already asked before but wasn't satisfied with the reply a few years ago, maybe you might've changed your mind:
Will it be modd-able? (i.e. at least parts of the source code will be released to purchasers like how ns2 provides their source codes to those who own the game, rather than being only able to tweak cvars as you have mentioned on the forums 2 years ago, and allow the community to fix issues with the game such as the minigun orientation in the video sample)
What kind of license will the game and its assets be under? (e.g. VALVe's half life community mods are not allowed to be sold nor distribute independantly from half life [i.e. you require a legit copy of half life to run the mods], while tremulous being under the GPL license, is allowed to be distributed independantly of Quake 3 Arena)
Will we be able to
create maps for it? (Is unreal's map editor completely compatible with the game? Can we port maps from the quake, spark or source engine into it?)
Can you strafe jump? (Unreal physics afiak uses air control, which makes it very difficult and a waste of effort to gain speed, and the last gif preview kind of shows the air control in action)
Will there be 'weapon models' for aliens? (seems like you might as well not bother about it considering that most aliens seem to bite as an attack)
What is your desired price? (10USD-20USD?)
And then finally, is it esports friendly?
-
hitsounds confirmed somewhere else, birds eye tactical spectator view (like how
ns2 has), multiview (being able to spectate
multiple players simultaneously), removable first person gun models/hud, not-so-campy gameplay, and netcode that actually compensates for lag of the world movers (which almost every fps game in existance doesn't btw) etc.
also we need a FAQ section