Author Topic: grangers and hovels  (Read 5575 times)

Offline denton on: December 13, 2012, 09:08:14 PM

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will there be grangers and hovels???

Offline Rotacak #1 on: December 13, 2012, 09:37:28 PM

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Offline Bezerk #2 on: December 13, 2012, 09:39:00 PM

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I will now be playing your game. Grangers for life!

Offline denton #3 on: December 14, 2012, 10:13:10 AM

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EXCELLENT BUT I JUST WANT TO CONFIRM IT

THERE WILL BE HOVELS YES? IF SO I LOVE YOU

Offline Loki #4 on: December 14, 2012, 10:27:20 AM

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EXCELLENT BUT I JUST WANT TO CONFIRM IT

THERE WILL BE HOVELS YES? IF SO I LOVE YOU

YES BABE  :-* :-*

Offline ViruS #5 on: December 14, 2012, 12:25:46 PM

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Make "Hovels" a main feature in the FAQ/Home page
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.

Offline Gunther #6 on: December 14, 2012, 02:55:41 PM

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Hovels were only good for blocking luci-jumpers in ATCS (because they were free)
They're like the rocks left behind after an egg blows up in 1.2. Nice to shoot at them for an extra ~3 score.
Now you see me...now you don't...headshot

Offline denton #7 on: December 14, 2012, 09:01:09 PM

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that is one cruel way of looking at it
but when you think about it whenever you murder a hovel you are making another granger homeless.

THINK ABOUT IT

Offline Gunther #8 on: December 14, 2012, 09:32:17 PM

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that is one cruel way of looking at it
but when you think about it whenever you murder a hovel you are making another granger homeless.

THINK ABOUT IT

Yes, I'm also thinking of the fact that some noob will run into it. Then no other grangers can use it. I'm also thinking of it not being able to be deconned because someone is in there.
Only one granger in one Hovel, watching him troll away.
Now you see me...now you don't...headshot

Offline Machine Medic #9 on: December 14, 2012, 10:28:07 PM

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I honestly forgot that hovels were in the game until this thread reminded me of them.

I'm not sure about gameplay in 1.2, but in 1.1, they're completely useless as far as I've ever seen.
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Offline grmg.pl #10 on: December 14, 2012, 11:50:45 PM

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I'm not sure about gameplay in 1.2, but in 1.1, they're completely useless as far as I've ever seen.

Hovel was removed from 1.2
And yes it was useless aside from one critical lucijump spot in ATCS :D

Offline ViruS #11 on: December 15, 2012, 02:25:06 PM

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Quote
I'm not sure about gameplay in 1.2, but in 1.1, they're completely useless as far as I've ever seen.

Hovel was erased from existance from 1.2 except the "ghost asset" that comes with trem
And yes it was useless aside from one critical lucijump spot in ATCS :D
What (s)he said. In my opionion, the original developers hadn't figured out how to fix the hovel glitch despite many existing trem mods out there with hovel fixes. Then again, i'll be contradicting myself as lakitu7 had it in his qvm, and he's a developer.
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.

Offline Prophet #12 on: December 20, 2012, 04:31:08 PM

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Hovels were useless in 1.1

However, there are a number of ways to make hovels useful in this new game.

Examples:
Double build timer countdown speed to the granger in the hovel
Increased healing regen in the hovel
Hovels could spawn grangers (Making them essentially an egg for grangers only)
Make hovel invisible/hard to see
etc

Offline Gunther #13 on: December 20, 2012, 09:06:23 PM

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Examples:
1) Double build timer countdown speed to the granger in the hovel
2) Increased healing regen in the hovel
3) Hovels could spawn grangers (Making them essentially an egg for grangers only)
4) Make hovel invisible/hard to see
etc
1) Double-thumbs up
2) Doable, but we already have a booster and aliens already have health advantage.
3) ...Why???
4) Seeing as it is supposed to be "safe for grangers", why not? Then, you could actually make the huge spikes on the outside do some damage to humans.
Now you see me...now you don't...headshot

Offline Prophet #14 on: December 20, 2012, 09:15:38 PM

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3) ...Why???

My reasoning is that on public servers, when the overmind dies/base is dying, you have a ton of noobs spawning as dretches and clogging up the spawn queue, basically a hovel egg would make sure at least one granger can spawn and rebuild.

Anyways, these are just a number of suggestions that can be used to make the hovel into a useful building, I would only recommend selecting one of them for implementation though.