Author Topic: No Unlagged or such sucky stuff (NO TROLLING)  (Read 8560 times)

Offline Loki on: December 30, 2012, 10:32:22 PM

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Please no such advantages for noobs... everybody could become skilled aimer with this. I know it's U3 engine but dont even occur to do it for the greater good :P It ruins game, that's all.

haters that ye got some place to spam, that doesn't automatically mean you will do it, or... well, suit yourselves.

Offline Machine Medic #1 on: December 30, 2012, 11:09:50 PM

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This will probably be a switchable server option like in 1.1/1.2.

I personally like unlagged, even if it is exploitable...  I can just banhammer the people that cheat and bot with it.  :3

Unlagged also seems to piss people off less in low-ping servers.
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Offline Loki #2 on: December 30, 2012, 11:18:36 PM

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I can just banhammer the people that cheat and bot with it.  :3

actually it's harder in ul i personally think

Offline Machine Medic #3 on: December 30, 2012, 11:29:17 PM

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When it comes to cheaters, it's easier for triggerbots and aimbots to score in UL, because the client sends hit information to the server, instead of the other way around.  With no lag delay, aimbots work better because they don't have to predict where the enemy will be.

It's also a lot easier to detect botters with Unlagged on, because they tend to accumulate higher kill counts in a much shorter time.

!Invisible mode helps with catching these types of people, because they don't know when and when not to cheat in our server.
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Offline Rotacak #4 on: December 31, 2012, 12:45:42 AM

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There will be no option for unlagged on and off. Unlagged is only fix for the old engine. Without it is game playable only with ping around 0.

Offline Loki #5 on: December 31, 2012, 08:51:02 AM

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When it comes to cheaters, it's easier for triggerbots and aimbots to score in UL, because the client sends hit information to the server, instead of the other way around.  With no lag delay, aimbots work better because they don't have to predict where the enemy will be.

Well that's kinda truth but what if some skilla will go there? I know many ppl who went on unlagged and got banned.

There will be no option for unlagged on and off. Unlagged is only fix for the old engine. Without it is game playable only with ping around 0.

Yay! Glad to hear that!  :)

Offline grmg.pl #6 on: December 31, 2012, 11:02:22 AM

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Botting is irrelevant since we will have a very good ban system, so you only need to get caught once.

Offline Machine Medic #7 on: December 31, 2012, 06:54:06 PM

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Quote
Well that's kinda truth but what if some skilla will go there? I know many ppl who went on unlagged and got banned.

That's why unlike other servers, *cough*lettards*cough* we have a banning policy that requires us to provide evidence of the offense on our forums for everyone to see.  If someone claims a punishment was unwarranted, our Leaders and S-Ls will look at it.  If it turns out that the ban or global was indeed bogus, it is repealed at the earliest convenience. 
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Offline Gunther #8 on: January 01, 2013, 01:39:30 AM

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Botting is irrelevant since we will have a very good ban system, so you only need to get caught once.

Which will make admin-ing way way easier.
Although, they could just go to another server which has no one watching or caring and bot there, since no doubt there will be many to choose from.
Now you see me...now you don't...headshot

Offline Rotacak #9 on: January 01, 2013, 01:56:32 AM

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Botting is irrelevant since we will have a very good ban system, so you only need to get caught once.

Which will make admin-ing way way easier.
Although, they could just go to another server which has no one watching or caring and bot there, since no doubt there will be many to choose from.
That is true, but:

1) players have often only one "home" server
2) many others servers can be configured with shared ban service - you can connect only when you have no ban on official server
3) many others servers can be configured with some required playtime on official server - you can connect only when you already played X hours on official server

So, with well configured server will have griefers very hard work.

Offline Machine Medic #10 on: January 01, 2013, 07:13:43 AM

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Some of those features sound like they will really help with keeping the malicious population at bay...

I'm really looking forward to seeing the full banning/administrative capability of the game when it releases.
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Offline Loki #11 on: January 01, 2013, 10:09:08 AM

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Some of those features sound like they will really help with keeping the malicious population at bay...

I'm really looking forward to seeing the full banning/administrative capability of the game when it releases.

the connected server banlist is nice idea, it's very effective.

Offline Gunther #12 on: January 01, 2013, 05:01:06 PM

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Very good things.  :D

Although, there will be one or two servers with 40 people limits with no restrictions and no admins on ever, and it will be full of banned and normal "Oh i hates admins" people. It's going to happen, like on 1.1, and 1.2.
Now you see me...now you don't...headshot

Offline Machine Medic #13 on: January 01, 2013, 07:37:32 PM

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*cough*

Erhm

*COUGHLETTARDSGARBL*

Whoops, 'scuse me.

Catching a bit of a cold there.
2x 980ti @1.3GHz, 5820k @ 4.4GHz, 32GB DDR4 @ 2.4GHz, SSD 950 512GB & 850 1024GB.

=\Co-Leader of Contra Clan/=

Offline Rotacak #14 on: January 01, 2013, 10:26:30 PM

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Very good things.  :D

Although, there will be one or two servers with 40 people limits with no restrictions and no admins on ever, and it will be full of banned and normal "Oh i hates admins" people. It's going to happen, like on 1.1, and 1.2.
Sure, but that is not a problem.