Author Topic: Hello  (Read 7281 times)

Offline Machine Medic #15 on: February 10, 2013, 03:55:15 AM

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Peeps [new players, not Trem community, if it wasn't clear] don't want a new 1.1, like Unvanquished.

They want something new, something fun as hell to play, and something to abuse their graphics cards with.

The gaming community does not want to play a new, ugly looking QA3-ported playoff of Call of Duty with aliens (Unvanquished).



UE3 simply beats the living shit out of Quake, and Quake-ports.

A paid, UE3 game also guarantees no F2Ps.  It's a fact... nobody likes them.

Money = better assets, better engine, better support, larger community, plush grangers, and world publication.

I think you know where I stand on this.  Lol.
« Last Edit: February 10, 2013, 03:58:09 AM by Machine Medic »
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Offline kdude63 #16 on: February 10, 2013, 04:06:35 AM

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I agree with Medic. UE3 kicks all other engine's asses, and F2P games generally suck.
Also, 'sup Death? I don't suppose you remember me from [STARBURST]/KitKat? :3

Offline Machine Medic #17 on: February 10, 2013, 04:13:19 AM

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Tremulous 2: this, genetically spliced with Mass Effect, Deus Ex, Borderlands (giggity), and all the other UE3 based games.

No more low-poly models, low-res textures (replaced with dynamically-rendered Materials), single sound sets, horrible animations, or the god-AWFUL original homescreen and UI.

Tremulous 1.1 was a fun game, but was lacking seriously in certain areas from the start... mainly due to the restrictiveness of the QA3 engine, as well as the lack of professional development.



*cough*

http://www.youtube.com/watch?feature=player_detailpage&v=nicvyhrmTDs#t=42s

^My fav. part.  The Borderlands version of myself camping next to the Borderlands versions of mah turrets. 

^.^
« Last Edit: February 10, 2013, 04:34:51 AM by Machine Medic »
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Offline ViruS #18 on: February 10, 2013, 05:48:06 AM

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debating :S [get ready...]
Peeps [new players, not Trem community, if it wasn't clear] don't want a new 1.1, like Unvanquished.

They want something new, something fun as hell to play, and something to abuse their graphics cards with.

The gaming community does not want to play a new, ugly looking QA3-ported playoff of Call of Duty with aliens (Unvanquished).
...
A paid, UE3 game also guarantees no F2Ps.  It's a fact... nobody likes them.
meh. Unvanquished isn't supposed to be a better tremulous, it's branching off like trem did off gloom. It's not really on a pure quake engine like before. The source itself is different with an exception of the gamelogic (gameplay) which is somewhat similar, not identical.
Also, Unv has no relation to COD. We don't even have iron sights, proning or that sorta stuff.

Another point - Currently (well last time i checked), TF2 is the most popular game played (not downloaded) on steam, and it's a F2P.
However they have paid/fulltime developers + free game, so obviously this can't fail. (Hence my point earlier, can't remember when/where it was)
Tremulous 2: this, genetically spliced with Mass Effect, Deus Ex, Borderlands

No more low-poly models, low-res textures (replaced with dynamically-rendered Materials), single sound sets, horrible animations, or the god-AWFUL original homescreen and UI.

FYI I can't open those links. My internet is capped at ~0.5-5 kb/s. Probably max around 10 kb/s. I cbg reading those.

To get high poly and awsome assets is the matter of the creator of the assets. Tremulous assets were created in 2002-2004ish and not many computers can handle high poly back then. Unvanquished's new models are high poly btw. It's probably why you compared it to COD with aliens.
The odd looking basi/mara/goon is going to be replaced, they're just placeholders along with the old trem models.

Also, high resolution - Yet again, it's the creator's choice. Not the engine. The engine can handle high resolution textures as long as the system is able to handle it.

Crappy map - Yet again, the creator's choice. You can create maps on blender or 3D s max if you want, and can be bothered porting it to radiant. I remembered someone did a map render port in 2008 and that map was glorious, and realistic. Was awsome.

You probably had a crappy client also for the main menu, if you're bothered about looks. I doubt that trem2 will have a good menu at first, probably it'l be something like unv's current one.
Unv menus are to be worked on as well.

Crappy ui - Yet again, I don't think many people had widescreen CRTs/LCD/Plasmas in 2006. In fact, my school was still using those teeny CRT with resolutions of 640p. Even when i first played trem I did so on a CRT. Mostly it was either CRT or laptop those days...

You can get unstreched and better uis (because the game allows it, i bet trem2 won't) from google, if you can be bothered searching it up.

I don't think you ever tried trem gpp, but their uis aren't stretched either.

Single sound sets - They were intentional. For example, your opponent is about to die. It was originated from Q3.

"replaced with dynamically-rendered Materials" - ???
« Last Edit: February 10, 2013, 05:50:31 AM by ViruS »
Quote from: lamefun
Therefore, Tremulous 2 might have the future (or might not, since it isn't developed by a corporations, depends on what Global Government will decide), but Unvarnished doesn't.
Quote from: Khaoz
Sucks to be those Unvarnished guys.

Offline Machine Medic #19 on: February 10, 2013, 06:22:03 AM

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Quote
TF2 is the most popular game played (not downloaded) on steam, and it's a F2P

Was referring to the 12-year-old preadolescents themselves, not the games. 


Quote
I doubt that trem2 will have a good menu at first

It damn well better, or I'll be sorely disappointed.  ;3 


Quote
"replaced with dynamically-rendered Materials" - ???

Textures, but oh so much, much better.  Textures are programmed with multiple render layers for parallax, reflectivity, shadows, etc.  Basically, 2D textures become 3D processable surfaces... while still being completely flat.  This is one of the (quite plentiful) reasons UE3 has a habit of completely destroying the competition.

Materials are something I'd expect to see utilized in a game like T2.

http://www.abload.de/img/orennayar_lighting_mavizss.png



Quote
FYI I can't open those links. My internet is capped at ~0.5-5 kb/s. Probably max around 10 kb/s.

I pity your existence.  Consider upgrading from dial-up sometime.  <3

I'm at the low end of the spectrum in the US, at 1.5MBps.  Costs around $29.99/mo. iirc.


Quote
Yet again, I don't think many people had widescreen CRTs/LCD/Plasmas in 2006.

And since we managed to survive total annihilation in 2012, high-end CPUs and GPUs are almost dirt-feking cheap.  Given a motherboard and chassis, I can slap together a machine that will Ultrahigh SSAO Skyrim at 60FPS or better for less than $1,000.

UE3 has SSAO functionality built in, iirc.  I sure hope so... I want to see if I can find a single application out there other than Skyrim that will blow up my current card.  It's damn hard to get this thing to slow down.  X3
« Last Edit: February 10, 2013, 06:48:24 AM by Machine Medic »
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Offline Loki #20 on: February 10, 2013, 07:53:32 AM

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I'm at the low end of the spectrum in the US, at 1.5MBps.  Costs around $29.99/mo. iirc.

how can you both play with that ping tremulous?

Offline Machine Medic #21 on: February 10, 2013, 08:47:01 AM

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My average ping for most US servers in all games is around 50~70, but my peak transfer rate is 2.5MBps.

Ping =/= transfer rate.
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Offline Loki #22 on: February 10, 2013, 12:25:30 PM

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My average ping for most US servers in all games is around 50~70, but my peak transfer rate is 2.5MBps.

Ping =/= transfer rate.

so the dl rate isn't the whole point in ping then

Offline Machine Medic #23 on: February 10, 2013, 06:10:10 PM

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so the dl rate isn't the whole point in ping then

So you're apparently one of Trem's biggest fans since 2006... and you didn't know that?



Ping is the time it takes for your computer to communicate with a server, and receive a response back.

Transfer rate is the amount of data that can be sent or received in a given amount of time.
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Offline Loki #24 on: February 10, 2013, 06:42:41 PM

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so the dl rate isn't the whole point in ping then

So you're apparently one of Trem's biggest fans since 2006... and you didn't know that?


whole point is that i wasnt caring for such trivialities (for you) but for fun

Offline Gunther #25 on: February 10, 2013, 08:13:05 PM

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Quote from: Viress
1. Identical gameplay is possible. (unv)
2. Better assets. (trem2)
3. Better engine that's familiar to the trem community (unv)
4. Open Source (unv) hence leads to modding. Tremulous would've died out years ago if we weren't able to mod it. Rotacak modded his server, hence made his server popular. If you want "pure vanilla" 1.1, go to a server that is named, for example, "Tremulous 1.1.0 Server."
And if we read closely at Viress' #2 and #4 "points", we càn see the silent plea for the game to be free. (As stated before: "*sniff sniff* I can't buy games..."

But then, he mentions:
Quote from: Viress
1. "jobless" (he quit is job, hence if he gives up this project, he'll be on the streets)
2. Only way of receiving money is through donations, and franchise including the granger plushie (trem2 uses kickstarter, that sort of counts as "donations")
When in reality, this will be the fate of Rotacak and his team if the game is free and open to all to change. 1# has already happened to the original Trem devs a long time ago, and they had to go back and find real jobs, and they didn't even have #2 to fall back on.
« Last Edit: February 10, 2013, 08:15:33 PM by Gunther »
Now you see me...now you don't...headshot

Offline grmg.pl #26 on: February 10, 2013, 08:26:56 PM

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he quit is job, hence if he gives up this project, he'll be on the streets
Thats actually one way of getting stuff done. Burn the ships.

Offline Nomad #27 on: February 11, 2013, 12:17:35 AM

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Why can't you buy games? Are you living in Nigeria or just too poor?